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The international journal Computer Graphics Forum (CGF) is jointly published by the Eurographics Association and Wiley (former Blackwell). CGF is a leading journal for in-depth technical articles on computer graphics.

  • Multi-Fragment Rendering for Glossy Bounces on the GPU 

    Yoshimura, Atsushi; Tokuyoshi, Yusuke; Harada, Takahiro (The Eurographics Association, 2022)
    Multi-fragment rendering provides additional degrees of freedom in postprocessing. It allows us to edit images rendered with antialiasing, motion blur, depth of field, and transparency. To store multiple fragments, ...
  • GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels 

    Jeon, Yongmoon; Kim, Haneol; Lee, Hyeona; Jo, Seonghoon; Kim, Jaewon (The Eurographics Association, 2022)
    Image classification based on neural networks has been widely explored in machine learning and most research have focused on developing more efficient and accurate network models for given image dataset mostly over natural ...
  • Generalized Decoupled and Object Space Shading System 

    Baker, Daniel; Jarzynski, Mark (The Eurographics Association, 2022)
    We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame ...
  • Spatiotemporal Blue Noise Masks 

    Wolfe, Alan; Morrical, Nathan; Akenine-Möller, Tomas; Ramamoorthi, Ravi (The Eurographics Association, 2022)
    Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks can minimize unwanted low-frequency noise in the final image. Current methods of applying ...
  • GPU-Driven Real-Time Mesh Contour Vectorization 

    Jiang, Wangziwei; Li, Guiqing; Nie, Yongwei; Xian, Chuhua (The Eurographics Association, 2022)
    Rendering contours of 3D meshes has a wide range of applications. Previous CPU-based contour rendering algorithms support advanced stylized effects but cannot achieve realtime performance. On the other hand, real-time ...

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