Now showing items 53-56 of 56

    • T-SAH: Animation Optimized Bounding Volume Hierarchies 

      Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
    • Template Assembly for Detailed Urban Reconstruction 

      Nan, Liangliang; Jiang, Caigui; Ghanem, Bernard; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a new framework to reconstruct building details by automatically assembling 3D templates on coarse textured building models. In a preprocessing step, we generate an initial coarse model to approximate a point ...
    • VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track 

      Garrido, Pablo; Valgaerts, Levi; Sarmadi, Hamid; Steiner, Ingmar; Varanasi, Kiran; Perez, Patrick; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a dubbing actor in the country's own language. Dubbing is a complex ...
    • Woodification: User-Controlled Cambial Growth Modeling 

      Kratt, Julian; Spicker, Marc; Guayaquil, Alejandro; Fiser, Marek; Pirk, Sören; Deussen, Oliver; Hart, John C.; Benes, Bedrich (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking simulation of its bark. Whereas level set growth would use a fixed resolution voxel grid, our system extends the deformable ...