34-Issue 2

Eurographics DL Repository

34-Issue 2


Images & Scenes
Hallucinating Stereoscopy from a Single Image
Qiong Zeng, Wenzheng Chen, Huan Wang, Changhe Tu, Daniel Cohen-Or, Dani Lischinski, and Baoquan Chen
Composition-Aware Scene Optimization for Product Images
Tianqiang Liu, Jim McCann, Wilmot Li, and Thomas Funkhouser
Sampling & Skins
Sample Elimination for Generating Poisson Disk Sample Sets
Cem Yuksel
Compressive Image Reconstruction in Reduced Union of Subspaces
Ehsan Miandji, Joel Kronander, and Jonas Unger
A Biophysically-Based Model of the Optical Properties of Skin Aging
Jose A. Iglesias-Guitian, Carlos Aliaga, Adrian Jarabo, and Diego Gutierrez
Image and Video Processing
Panoramic Video from Unstructured Camera Arrays
Federico Perazzi, Alexander Sorkine-Hornung, Henning Zimmer, Peter Kaufmann, Oliver Wang, Scott Watson, and Markus Gross
Designing Camera Networks by Convex Quadratic Programming
Bernard Ghanem, Yuanhao Cao, and Peter Wonka
High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing
Eduardo S. L. Gastal and Manuel M. Oliveira
Jointly Optimized Regressors for Image Super-resolution
Dengxin Dai, Radu Timofte, and Luc Van Gool
Procedural and Parametric Modeling
Parallel, Realistic and Controllable Terrain Synthesis
James Gain, Bruce Merry, and Patrick Marais
Interactive Dimensioning of Parametric Models
Tom Kelly, Peter Wonka, and Pascal Müller
Image Collections
Distilled Collections from Textual Image Queries
Hadar Averbuch-Elor, Yunhai Wan, Yiming Qian, Minglun Gong, Johannes Kopf, Hao Zhang, and Daniel Cohen-Or
Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
Chuong H. Nguyen, Oliver Nalbach, Tobias Ritschel, and Hans-Peter Seidel
IsoMatch: Creating Informative Grid Layouts
Ohad Fried, Stephen DiVerdi, Maciej Halber, Elena Sizikova, and Adam Finkelstein
Comprehensible Video Thumbnails
Jongdae Kim, Charles Gray, Paul Asente, and John Collomosse
All About Faces
Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings
Hyeon-Joong Kim, A. Cengiz Öztireli, Il-Kyu Shin, Markus Gross, and Soo-Mi Choi
VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track
Pablo Garrido, Levi Valgaerts, Hamid Sarmadi, Ingmar Steiner, Kiran Varanasi, Patrick Perez, and Christian Theobalt
Cities & Roads
Layer-Based Procedural Design of Façades
Martin Ilcík, Przemyslaw Musialski, Thomas Auzinger, and Michael Wimmer
Template Assembly for Detailed Urban Reconstruction
Liangliang Nan, Caigui Jiang, Bernard Ghanem, and Peter Wonka
3D Fabrication of 2D Mechanisms
Jean Hergel and Sylvain Lefebvre
Approximating Free-form Geometry with Height Fields for Manufacturing
Philipp Herholz, Wojciech Matusik, and Marc Alexa
High Reliefs from 3D Scenes
Sami Arpa, Sabine Süsstrunk, and Roger D. Hersch
Shape Manipulation
Shape-from-Operator: Recovering Shapes from Intrinsic Operators
Davide Boscaini, Davide Eynard, Drosos Kourounis, and Michael M. Bronstein
Skeleton-Intrinsic Symmetrization of Shapes
Qian Zheng, Zhuming Hao, Hui Huang, Kai Xu, Hao Zhang, Daniel Cohen-Or, and Baoquan Chen
Interactive Disassembly Planning for Complex Objects
Bernhard Kerbl, Denis Kalkofen, Markus Steinberger, and Dieter Schmalstieg
Approximating the Generalized Voronoi Diagram of Closely Spaced Objects
John Edwards, Eric Daniel, Valerio Pascucci, and Chandrajit Bajaj
Agile Hardware
Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
Thomas Lindemeier, Jens Metzner, Lena Pollak, and Oliver Deussen
Light Chisel: 6DOF Pen Tracking
Vojtech Bubník and Vlastimil Havran
Content-Independent Multi-Spectral Display Using Superimposed Projections
Yuqi Li, Aditi Majumder, Dongming Lu, and Meenakshisundaram Gopi
Colors and Textures
Self Tuning Texture Optimization
Alexandre Kaspar, Boris Neubert, Dani Lischinski, Mark Pauly, and Johannes Kopf
Woodification: User-Controlled Cambial Growth Modeling
Julian Kratt, Marc Spicker, Alejandro Guayaquil, Marek Fiser, Sören Pirk, Oliver Deussen, John C. Hart, and Bedrich Benes
Color Sequence Preserving Decolorization
Min-Joon Yoo, In-Kwon Lee, and Seungyong Lee
Paint and Click: Unified Interactions for Image Boundaries
Brian Summa, Amy A. Gooch, Giorgio Scorzelli, and Valerio Pascucci
Bodies in Motion
Real-Time Subspace Integration for Example-Based Elastic Material
Wenjing Zhang, Jianmin Zheng, and Nadia Magnenat Thalmann
Scalable Partitioning for Parallel Position Based Dynamics
Marco Fratarcangeli and Fabio Pellacini
Improving Sampling-based Motion Control
Libin Liu, KangKang Yin, and Baining Guo
Biologically-Inspired Visual Simulation of Insect Swarms
Weizi Li, David Wolinski, Julien Pettré, and Ming C. Lin
Database-Assisted Object Retrieval for Real-Time 3D Reconstruction
Yangyan Li, Angela Dai, Leonidas Guibas, and Matthias Nießner
SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images
Yu-Shiang Wong, Hung-Kuo Chu, and Niloy J. Mitra
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
Lifeng Zhu, Xiaoyan Hu, and Ladislav Kavan
Fluids & Flows
A Dimension-reduced Pressure Solver for Liquid Simulations
Ryoichi Ando, Nils Thürey, and Chris Wojtan
A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation
Daniel Weber, Johannes Mueller-Roemer, André Stork, and Dieter W. Fellner
Implicit Formulation for SPH-based Viscous Fluids
Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, and Ming C. Lin
Shape Collections
Replaceable Substructures for Efficient Part-Based Modeling
Han Liu, Ulysse Vimont, Michael Wand, Marie-Paule Cani, Stefanie Hahmann, Damien Rohmer, and Niloy J. Mitra
Generating Design Suggestions under Tight Constraints with Gradient-based Probabilistic Programming
Daniel Ritchie, Sharon Lin, Noah D. Goodman, and Pat Hanrahan
Real-Time Rendering & Quantization
T-SAH: Animation Optimized Bounding Volume Hierarchies
Jirí Bittner and Daniel Meister
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Oliver Mattausch, Jirí Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, and Renato Pajarola
Partitioned Shadow Volumes
Julien Gerhards, Frédéric Mora, Lilian Aveneau, and Djamchid Ghazanfarpour
Global Illumination
Norbert Bus, Nabil H. Mustafa, and Venceslas Biri
Rich-VPLs for Improving the Versatility of Many-Light Methods
Florian Simon, Johannes Hanika, and Carsten Dachsbacher
Robust Statistical Pixel Estimation
Jin Woo Jung, Gary Meyer, and Ralph DeLong
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
Pablo Bauszat, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
Splines & Meshes
Selective Degree Elevation for Multi-Sided Bézier Patches
Jason Smith and Scott Schaefer
Optimal Spline Approximation via l0-Minimization
Christopher Brandt, Hans-Peter Seidel, and Klaus Hildebrandt
Statics Aware Grid Shells
Nico Pietroni, Davide Tonelli, Enrico Puppo, Maurizio Froli, Roberto Scopigno, and Paolo Cignoni

Recent Submissions

  • Olga Sorkine-Hornung; Michael Wimmer (The Eurographics Association and John Wiley & Sons Ltd., 2015)
  • Pietroni, Nico; Tonelli, Davide; Puppo, Enrico; Froli, Maurizio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a framework for the generation of polygonal grid-shell architectural structures, whose topology is designed in order to excel in static performances. We start from the analysis of stress on the input surface ...
  • Brandt, Christopher; Seidel, Hans-Peter; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Splines are part of the standard toolbox for the approximation of functions and curves in Rd. Still, the problem of finding the spline that best approximates an input function or curve is ill-posed, since in general this ...
  • Bauszat, Pablo; Eisemann, Martin; Eisemann, Elmar; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
  • Smith, Jason; Schaefer, Scott (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of which volumetric cage ...
  • Jung, Jin Woo; Meyer, Gary; DeLong, Ralph (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Robust statistical methods are employed to reduce the noise in Monte Carlo ray tracing. Through the use of resampling, the sample mean distribution is determined for each pixel. Because this distribution is uni-modal and ...
  • Simon, Florian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and quality ...
  • Bus, Norbert; Mustafa, Nabil H.; Biri, Venceslas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
  • Gerhards, Julien; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
  • Mattausch, Oliver; Bittner, Jirí; Jaspe, Alberto; Gobbetti, Enrico; Wimmer, Michael; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
  • Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...
  • Ritchie, Daniel; Lin, Sharon; Goodman, Noah D.; Hanrahan, Pat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a system for generating suggestions from highly-constrained, continuous design spaces. We formulate suggestion as sampling from a probability distribution; constraints are represented as factors that concentrate ...
  • Liu, Han; Vimont, Ulysse; Wand, Michael; Cani, Marie-Paule; Hahmann, Stefanie; Rohmer, Damien; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    A popular mode of shape synthesis involves mixing and matching parts from different objects to form a coherent whole. The key challenge is to efficiently synthesize shape variations that are plausible, both locally and ...
  • Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
  • Weber, Daniel; Mueller-Roemer, Johannes; Stork, André; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel multigrid scheme based on a cut-cell formulation on regular staggered grids which generates compatible systems of linear equations on all levels of the multigrid hierarchy. This geometrically motivated ...
  • Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
  • Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
  • Wong, Yu-Shiang; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    RGBD images with high quality annotations, both in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments mutually relate in 3D) information, provide valuable priors for a diverse range of ...
  • Li, Yangyan; Dai, Angela; Guibas, Leonidas; Nießner, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In recent years, real-time 3D scanning technology has developed significantly and is now able to capture large environments with considerable accuracy. Unfortunately, the reconstructed geometry still suffers from incompleteness, ...
  • Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...

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