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  • On Variational and PDE‐Based Distance Function Approximations 

    Belyaev, Alexander G.; Fayolle, Pierre‐Alain (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we deal with the problem of computing the distance to a surface (a curve in two dimensional) and consider several distance function approximation methods which are based on solving partial differential ...
  • Issue Information 

    Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
  • Reviewers 

    Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
  • Filtered Stochastic Shadow Mapping Using a Layered Approach 

    Andersson, M.; Hasselgren, J.; Munkberg, J.; Akenine‐Möller, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion‐blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject ...
  • Interactive Sketch‐Driven Image Synthesis 

    Turmukhambetov, Daniyar; Campbell, Neill D.F.; Goldman, Dan B; Kautz, Jan (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first ...
  • CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement 

    Untereiner, L.; Kraemer, P.; Cazier, D.; Bechmann, D. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present CPH (): a compact representation of the hierarchical connectivity of surface and volume manifold meshes generated through primal subdivision refinements. CPH is consistently defined in several dimensions and ...
  • Register Efficient Dynamic Memory Allocator for GPUs 

    Vinkler, M.; Havran, V. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic evaluation tests proposed in the past and we add one with a real ...
  • State‐of‐the‐Art in GPU‐Based Large‐Scale Volume Visualization 

    Beyer, Johanna; Hadwiger, Markus; Pfister, Hanspeter (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This survey gives an overview of the current state of the art in GPU techniques for interactive large‐scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization ...
  • Evaluation of Tone‐Mapping Operators for HDR Video Under Different Ambient Luminance Levels 

    Melo, M.; Bessa, M.; Debattista, K.; Chalmers, A. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Since high dynamic range (HDR) displays are not yet widely available, there is still a need to perform a dynamic range reduction of HDR content to reproduce it properly on standard dynamic range (SDR) displays. The most ...
  • Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication 

    Attene, Marco (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D ...
  • Controller Design for Multi‐Skilled Bipedal Characters 

    Firmin, M.; Panne, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the area remains ...
  • Improving Performance of Image Retrieval Based on Fuzzy Colour Histograms by Using Hybrid Colour Model and Genetic Algorithm 

    Ljubovic, V.; Supic, H. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    A hybrid colour model is a colour descriptor formed by combining channels from several different colour models. Although rarely used in computer graphics applications due to redundancy, hybrid colour models may be of ...
  • Global Illumination Using Well‐Separated Pair Decomposition 

    Bus, N.; Mustafa, N. H.; Biri, V. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Instant radiosity methods rely on using a large number of virtual point lights (VPLs) to approximate global illumination. Efficiency considerations require grouping the VPLs into a small number of clusters that are treated ...
  • Relativistic Effects for Time‐Resolved Light Transport 

    Jarabo, Adrian; Masia, Belen; Velten, Andreas; Barsi, Christopher; Raskar, Ramesh; Gutierrez, Diego (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a real‐time framework which allows interactive visualization of relativistic effects for time‐resolved light transport. We leverage data from two different sources: real‐world data acquired with an effective ...
  • Erratum 

    Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
  • A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception 

    Ruhland, K.; Peters, C. E.; Andrist, S.; Badler, J. B.; Badler, N. I.; Gleicher, M.; Mutlu, B.; McDonnell, R. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ‘The face is the portrait of the mind; the eyes, its informers’. This presents a significant challenge for Computer ...
  • AppFusion: Interactive Appearance Acquisition Using a Kinect Sensor 

    Wu, Hongzhi; Zhou, Kun (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present an interactive material acquisition system for average users to capture the spatially varying appearance of daily objects. While an object is being scanned, our system estimates its appearance on‐the‐fly and ...
  • Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes 

    Sanchez, Mathieu; Fryazinov, Oleg; Fayolle, Pierre‐Alain; Pasko, Alexander (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Signed distance fields obtained from polygonal meshes are commonly used in various applications. However, they can have discontinuities causing creases to appear when applying operations such as blending or metamorphosis. ...
  • Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities 

    Aristidou, Andreas; Charalambous, Panayiotis; Chrysanthou, Yiorgos (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The increasing availability of large motion databases, in addition to advancements in motion synthesis, has made motion indexing and classification essential for better motion composition. However, in order to achieve good ...
  • Fast Rendering of Image Mosaics and ASCII Art 

    Markuš, Nenad; Fratarcangeli, Marco; Pandžić, Igor S.; Ahlberg, Jörgen (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    An image mosaic is an assembly of a large number of small images, usually called , taken from a specific dictionary/codebook. When viewed as a whole, the appearance of a single large image emerges, i.e. each tile approximates ...

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