• Login
    View Item 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 34 (2015)
    • 34-Issue 6
    • View Item
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 34 (2015)
    • 34-Issue 6
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception

    Thumbnail
    View/Open
    v34i6pp299-326.pdf (5.339Mb)
    Date
    2015
    Author
    Ruhland, K.
    Peters, C. E.
    Andrist, S.
    Badler, J. B.
    Badler, N. I.
    Gleicher, M.
    Mutlu, B.
    McDonnell, R.
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ‘The face is the portrait of the mind; the eyes, its informers’. This presents a significant challenge for Computer Graphics researchers who generate artificial entities that aim to replicate the movement and appearance of the human eye, which is so important in human–human interactions. This review article provides an overview of the efforts made on tackling this demanding task. As with many topics in computer graphics, a cross‐disciplinary approach is required to fully understand the workings of the eye in the transmission of information to the user. We begin with a discussion of the movement of the eyeballs, eyelids and the head from a physiological perspective and how these movements can be modelled, rendered and animated in computer graphics applications. Furthermore, we present recent research from psychology and sociology that seeks to understand higher level behaviours, such as attention and eye gaze, during the expression of emotion or during conversation. We discuss how these findings are synthesized in computer graphics and can be utilized in the domains of Human–Robot Interaction and Human–Computer Interaction for allowing humans to interact with virtual agents and other artificial entities. We conclude with a summary of guidelines for animating the eye and head from the perspective of a character animator.A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ‘The face is the portrait of the mind; the eyes, its informers’. This presents a significant challenge for Computer Graphics researchers who generate artificial entities that aim to replicate the movement and appearance of the human eye, which is so important in human–human interactions. This review article provides an overview of the efforts made on tackling this demanding task. As with many topics in computer graphics, a cross‐disciplinary approach is required to fully understand the workings of the eye in the transmission of information to the user.
    BibTeX
    @article {10.1111:cgf.12603,
    journal = {Computer Graphics Forum},
    title = {{A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception}},
    author = {Ruhland, K. and Peters, C. E. and Andrist, S. and Badler, J. B. and Badler, N. I. and Gleicher, M. and Mutlu, B. and McDonnell, R.},
    year = {2015},
    publisher = {Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd.},
    DOI = {10.1111/cgf.12603}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12603
    https://diglib.eg.org/handle/10.1111/cgf12603
    Collections
    • 34-Issue 6

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA