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    Semi‐Regular Triangle Remeshing: A Comprehensive Study 

    Payan, F.; Roudet, C.; Sauvage, B. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Semi‐regular triangle remeshing algorithms convert irregular surface meshes into semi‐regular ones. Especially in the field of computer graphics, semi‐regularity is an interesting property because it makes meshes highly ...
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    Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image 

    Arpa, Sami; Ritschel, Tobias; Myszkowski, Karol; Çapın, Tolga; Seidel, Hans‐Peter (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Providing multiple meanings in a single piece of art has always been intriguing to both artists and observers. We present Purkinje images, which have different interpretations depending on the luminance adaptation of the ...
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    Local Painting and Deformation of Meshes on the GPU 

    Schäfer, H.; Keinert, B.; Nießner, M.; Stamminger, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting ...
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    Probably Approximately Symmetric: Fast Rigid Symmetry Detection With Global Guarantees 

    Korman, Simon; Litman, Roee; Avidan, Shai; Bronstein, Alex (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user‐specified threshold, with ...
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    Boundary Handling at Cloth–Fluid Contact 

    Huber, M.; Eberhardt, B.; Weiskopf, D. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a robust and efficient method for the two‐way coupling between particle‐based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that ...
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    Editorial 

    Deussen, Oliver; Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
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    Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications 

    Scholz, Manuel; Bender, Jan; Dachsbacher, Carsten (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance ...
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    Hybrid Data Visualization Based on Depth Complexity Histogram Analysis 

    Lindholm, S.; Falk, M.; Sundén, E.; Bock, A.; Ynnerman, A.; Ropinski, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ...
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    Memory Considerations for Low Energy Ray Tracing 

    Kopta, D.; Shkurko, K.; Spjut, J.; Brunvand, E.; Davis, A. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory ...
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    Collective Crowd Formation Transform with Mutual Information–Based Runtime Feedback 

    Xu, Mingliang; Wu, Yunpeng; Ye, Yangdong; Farkas, Illes; Jiang, Hao; Deng, Zhigang (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This paper introduces a new crowd formation transform approach to achieve visually pleasing group formation transition and control. Its core idea is to transform crowd formation shapes with a least effort pair assignment ...
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    AuthorDachsbacher, Carsten (6)Mitra, Niloy J. (6)Seidel, Hans-Peter (5)Auzinger, Thomas (4)Gross, Markus (4)Hanika, Johannes (4)Jarosz, Wojciech (4)Wimmer, Michael (4)Bao, Hujun (3)Chu, Hung-Kuo (3)... View MoreSubjectThree Dimensional Graphics and Realism (39)I.3.7 [Computer Graphics] (38)I.3.3 [Computer Graphics] (34)Picture/Image Generation (33)I.3.5 [Computer Graphics] (21)Computational Geometry and Object Modeling (19)Animation (14)shading (14)Color (13)Line and curve generation (13)... View MoreDate Issued
    2015 (244)
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    Eurographics Association copyright © 2013 - 2022 
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