34-Issue 7

Eurographics DL Repository

34-Issue 7

 

Tsinghua University, Beijing, October 7 – 9, 2015


Shape and Mesh
Projective Feature Learning for 3D Shapes with Multi-View Depth Images
Zhige Xie, Kai Xu, Wen Shan, Ligang Liu, Yueshan Xiong, and Hui Huang
Object Completion using k-Sparse Optimization
Pavlos Mavridis, Ivan Sipiran, Anthousis Andreadis, and Georgios Papaioannou
Guided Mesh Normal Filtering
Wangyu Zhang, Bailin Deng, Juyong Zhang, Sofien Bouaziz, and Ligang Liu
Mesh Denoising using Extended ROF Model with L1 Fidelity
Xiaoqun Wu, Jianmin Zheng, Yiyu Cai, and Chi-Wing Fu
Procedural Tree Modeling with Guiding Vectors
Ling Xu and David Mould
Rendering
Realtime Rendering Glossy to Glossy Reflections in Screen Space
Chao Xu, Rui Wang, and Hujun Bao
Order-Independent Transparency for Programmable Deferred Shading Pipelines
Andre Schollmeyer, Andrey Babanin, and Bernd Froehlich
Towards Automatic Band-Limited Procedural Shaders
Jonathan Dorn, Connelly Barnes, Jason Lawrence, and Westley Weimer
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
Yusuke Tokuyoshi
Characters
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
Naoya Iwamoto, Hubert P. H. Shu, Longzhi Yang, and Shigeo Morishima
A Suggestive Interface for Sketch-based Character Posing
Pei Lv, Pengjie Wang, Weiwei Xu, Jinxiang Chai, Mingmin Zhang, Zhigeng Pan, and Mingliang Xu
Interactive Rigging with Intuitive Tools
Seungbae Bang, Byungkuk Choi, Roger Blanco i Ribera, Meekyoung Kim, Sung-Hee Lee, and Junyong Noh
Simulation and Visualization
Quadratic Contact Energy Model for Multi-impact Simulation
Tianxiang Zhang, Sheng Li, Dinesh Manocha, Guoping Wang, and Hanqiu Sun
Geometrically Exact Simulation of Inextensible Ribbon
Zhongwei Shen, Jin Huang, Wei Chen, and Hujun Bao
An Efficient Boundary Handling with a Modified Density Calculation for SPH
Makoto Fujisawa and Kenjiro T. Miura
EasyXplorer: A Flexible Visual Exploration Approach for Multivariate Spatial Data
Feiran Wu, Guoning Chen, Jin Huang, Yubo Tao, and Wei Chen
Image and Video
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation
Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, and Adrian Hilton
Efficient Variational Light Field View Synthesis For Making Stereoscopic 3D Images
Lei Zhang, Yu-Hang Zhang, and Hua Huang
DenseCut: Densely Connected CRFs for Realtime GrabCut
Ming-Ming Cheng, Victor Adrian Prisacariu, Shuai Zheng, Philip H. S. Torr, and Carsten Rother
Multiple Facial Image Editing Using Edge-Aware PDE Learning
Lingyu Liang, Lianwen Jin, Xin Zhang, and Yong Xu
Evaluating the Quality of Face Alignment without Ground Truth
Kekai Sheng, Weiming Dong, Yan Kong, Xing Mei, Jilin Li, Chengjie Wang, Feiyue Huang, and Bao-Gang Hu
Drawing and Painting
Tone- and Feature-Aware Circular Scribble Art
Chun-Chia Chiu, Yi-Hsiang Lo, Ruen-Rone Lee, and Hung-Kuo Chu
Data-driven Handwriting Synthesis in a Conjoined Manner
Hsin-I Chen, Tse-Ju Lin, Xiao-Feng Jian, I-Chao Shen, Bing-Yu Chen
FlexyFont: Learning Transferring Rules for Flexible Typeface Synthesis
Huy Quoc Phan, Hongbo Fu, and Antoni B. Chan
Brushables: Example-based Edge-aware Directional Texture Painting
Michal Lukáč, Jakub Fišer, Paul Asente, Jingwan Lu, Eli Shechtman, and Daniel Sýkora
Collision Detection
Deformable Objects Collision Handling with Fast Convergence
Siwang Li, Zherong Pan, Jin Huang, Hujun Bao, and Xiaogang Jin
An Efficient Feathering System with Collision Control
Le Liu, Xiaosheng Li, Yanyun Chen, Xuehui Liu, Jian J. Zhang, and Enhua Wu
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds
Zhendong Wang, Min Tang, Ruofeng Tong, and Dinesh Manocha
Ray Tracing
Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing
Laurent Noël and Venceslas Biri
Ray Specialized Contraction on Bounding Volume Hierarchies
Yan Gu, Yong He, and Guy E. Blelloch
Stylization
Contrast-Enhanced Black and White Images
Hua Li and David Mould
Dispersion-based Color Projection using Masked Prisms
Rafael Hostettler, Ralf Habel, Markus Gross, and Wojciech Jarosz
PIXEL2BRICK: Constructing Brick Sculptures from Pixel Art
Ming-Hsun Kuo, You-En Lin, Hung-Kuo Chu, Ruen-Rone Lee, and Yong-Liang Yang

Recent Submissions

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    LEGO, a popular brick-based toy construction system, provides an affordable and convenient way of fabricating geometric shapes. However, building arbitrary shapes using LEGO bricks with restrictive colors and sizes is not ...
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    We present a method for projecting arbitrary color images using a white light source and an optical device with no colored components - consisting solely of one or two prisms and two transparent masks. When illuminated, ...
  • Li, Hua; Mould, David (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This paper investigates contrast enhancement as an approach to tone reduction, aiming to convert a photograph to black and white. Using a filter-based approach to strengthen contrast, we avoid making a hard decision about ...
  • Gu, Yan; He, Yong; Blelloch, Guy E. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper we propose a simple but effective method to modify a BVH based on ray distribution for improved ray tracing performance. Our method starts with an initial BVH generated by any state-of-the-art offline algorithm. ...
  • Noël, Laurent; Biri, Venceslas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Bidirectional path tracing is known to perform poorly for the rendering of highly occluded scenes. Indeed, the connection strategy between light and eye subpaths does not take into account the visibility factor, presenting ...
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    We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under the inequality ...
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    We present an efficient interactive system for dressing a naked bird with feathers. In our system, a skeleton associated with guide feathers is used to describe the distribution of the body feathers. The special skeleton ...
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    We present a realtime and reliable continuous collision detection (CCD) algorithm between triangulated models that exploits the floating point hardware capability of current CPUs and GPUs. Our formulation is based on ...
  • Lukáč, Michal; Fišer, Jakub; Asente, Paul; Lu, Jingwan; Shechtman, Eli; Sýkora, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper we present Brushables-a novel approach to example-based painting that respects user-specified shapes at the global level and preserves textural details of the source image at the local level. We formulate the ...
  • Chen, Hsin-I; Lin, Tse-Ju; Jian, Xiao-Feng; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    A person's handwriting appears differently within a typical range of variations, and the shapes of handwriting characters also show complex interaction with their nearby neighbors. This makes automatic synthesis of handwriting ...
  • Phan, Huy Quoc; Fu, Hongbo; Chan, Antoni B. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Maintaining consistent styles across glyphs is an arduous task in typeface design. In this work we introduce Flexy- Font, a flexible tool for synthesizing a complete typeface that has a consistent style with a given small ...
  • Chiu, Chun-Chia; Lo, Yi-Hsiang; Lee, Ruen-Rone; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Circular scribble art is a kind of line drawing where the seemingly random, noisy and shapeless circular scribbles at microscopic scale constitute astonishing grayscale images at macroscopic scale. Such a delicate skill ...
  • Liang, Lingyu; Jin, Lianwen; Zhang, Xin; Xu, Yong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This paper introduces a novel facial editing tool, called edge-aware mask, to achieve multiple photo-realistic rendering effects in a unified framework. The edge-aware masks facilitate three basic operations for adaptive ...
  • Sheng, Kekai; Dong, Weiming; Kong, Yan; Mei, Xing; Li, Jilin; Wang, Chengjie; Huang, Feiyue; Hu, Bao-Gang (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The study of face alignment has been an area of intense research in computer vision, with its achievements widely used in computer graphics applications. The performance of various face alignment methods is often imagedependent ...
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    Figure-ground segmentation from bounding box input, provided either automatically or manually, has been extremely popular in the last decade and influenced various applications. A lot of research has focused on highquality ...
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    We present a novel approach for making stereoscopic images by variational view synthesis on the multi-perspective light field. With the intended disparities as constraints, we specialize the generative variational model ...
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    We introduce the concept of 4D model flow for the precomputed alignment of dynamic surface appearance across 4D video sequences of different motions reconstructed from multi-view video. Precomputed 4D model flow allows the ...
  • Wu, Feiran; Chen, Guoning; Huang, Jin; Tao, Yubo; Chen, Wei (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Exploring multivariate spatial data attracts much attention in the visualization community. The main challenge lies in that automatic analysis techniques is insufficient in discovering complicated patterns with the perspective ...
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  • Shen, Zhongwei; Huang, Jin; Chen, Wei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Narrow, inextensible, and naturally flat ribbons have some special and interesting phenomena under isometric deformations. Although a ribbon has a shape between rod and shell, directly applying the geometric representation ...

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