Now showing items 1-20 of 56

    • Hallucinating Stereoscopy from a Single Image 

      Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
    • Composition-Aware Scene Optimization for Product Images 

      Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
    • Color Sequence Preserving Decolorization 

      Yoo, Min-Joon; Lee, In-Kwon; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image.We preserve the significance ...
    • Self Tuning Texture Optimization 

      Kaspar, Alexandre; Neubert, Boris; Lischinski, Dani; Pauly, Mark; Kopf, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
    • Implicit Formulation for SPH-based Viscous Fluids 

      Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
    • EUROGRAPHICS 2015: CGF 34-2 Frontmatter 

      Olga Sorkine-Hornung; Michael Wimmer (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    • Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings 

      Kim, Hyeon-Joong; Öztireli, A. Cengiz; Shin, Il-Kyu; Gross, Markus; Choi, Soo-Mi (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Synthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose ...
    • Template Assembly for Detailed Urban Reconstruction 

      Nan, Liangliang; Jiang, Caigui; Ghanem, Bernard; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a new framework to reconstruct building details by automatically assembling 3D templates on coarse textured building models. In a preprocessing step, we generate an initial coarse model to approximate a point ...
    • Hardware-Based Non-Photorealistic Rendering Using a Painting Robot 

      Lindemeier, Thomas; Metzner, Jens; Pollak, Lena; Deussen, Oliver (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
    • Panoramic Video from Unstructured Camera Arrays 

      Perazzi, Federico; Sorkine-Hornung, Alexander; Zimmer, Henning; Kaufmann, Peter; Wang, Oliver; Watson, Scott; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum ...
    • Designing Camera Networks by Convex Quadratic Programming 

      Ghanem, Bernard; Cao, Yuanhao; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to incorporate visibility ...
    • Interactive Dimensioning of Parametric Models 

      Kelly, Tom; Wonka, Peter; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension line ...
    • Parallel, Realistic and Controllable Terrain Synthesis 

      Gain, James; Merry, Bruce; Marais, Patrick (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds ...
    • High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing 

      Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original ...
    • Compressive Image Reconstruction in Reduced Union of Subspaces 

      Miandji, Ehsan; Kronander, Joel; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
    • A Biophysically-Based Model of the Optical Properties of Skin Aging 

      Iglesias-Guitian, Jose A.; Aliaga, Carlos; Jarabo, Adrian; Gutierrez, Diego (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a time-varying, multi-layered biophysically-based model of the optical properties of human skin, suitable for simulating appearance changes due to aging. We have identified the key aspects that cause ...
    • Jointly Optimized Regressors for Image Super-resolution 

      Dai, Dengxin; Timofte, Radu; Gool, Luc Van (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Learning regressors from low-resolution patches to high-resolution patches has shown promising results for image super-resolution. We observe that some regressors are better at dealing with certain cases, and others with ...
    • Content-Independent Multi-Spectral Display Using Superimposed Projections 

      Li, Yuqi; Majumder, Aditi; Lu, Dongming; Gopi, Meenakshisundaram (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many works focus on multi-spectral capture and analysis, but multi-spectral display still remains a challenge. Most prior works on multi-primary displays use ad-hoc narrow band primaries that assure a larger color gamut, ...
    • Biologically-Inspired Visual Simulation of Insect Swarms 

      Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...