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Now showing items 11-20 of 21
Sorted Pipeline Image Composition
(The Eurographics Association, 2006)
The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of ...
The Challenges of Commodity-Based Visualization Clusters
(The Eurographics Association, 2006)
The performance of commodity computer components continues to increase dramatically. Processors, internal I/O buses, graphics cards, and network adapters have all exhibited significant improvements without significant ...
Optimized Visualization for Tiled Displays
(The Eurographics Association, 2006)
In this paper we present new functionality we added to the Chromium framework. When driving tiled displays using a sort-first configuration based on the Tilesort stream procession unit (SPU) the performance bottlenecks are ...
An Application of Scalable Massive Model Interaction using Shared-Memory Systems
(The Eurographics Association, 2006)
During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ...
Distributed Force-Directed Graph Layout and Visualization
(The Eurographics Association, 2006)
While there exist many interactive tools for the visualization of small graphs and networks, these tools do not address the fundamental problems associated with the visualization of large graphs. In particular, larger ...
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU
(The Eurographics Association, 2006)
Ray traversal is the most time consuming part in volume ray casting. In this paper, an acceleration technique for direct volume rendering is introduced, which uses a GPU friendly data structure to reduce traversal time. ...
Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems
(The Eurographics Association, 2006)
In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total ...
WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows
(The Eurographics Association, 2006)
This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...
Rendering on Demand
(The Eurographics Association, 2006)
In order for computer graphics to accurately represent real world environments, it is essential that physically based illumination models are used. However, typical global illumination solutions may take many seconds, even ...
Dynamic Load Balancing for Parallel Volume Rendering
(The Eurographics Association, 2006)
Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level ...