Recent Submissions

  • Multi-layered Image Caching for Distributed Rendering of Large Multiresolution Datasets 

    Strasser, Jonathan; Pascucci, Valerio; Ma, Kwan-Lui (The Eurographics Association, 2006)
    The capability to visualize large volume datasets has applications in a myriad of scientific fields. This paper presents a large data visualization solution in the form of distributed, multiresolution, progressive processing. ...
  • Remote Large Data Visualization in the ParaView Framework 

    Cedilnik, Andy; Geveci, Berk; Moreland, Kenneth; Ahrens, James; Favre, Jean (The Eurographics Association, 2006)
    Scientists are using remote parallel computing resources to run scientific simulations to model a range of scientific problems. Visualization tools are used to understand the massive datasets that result from these ...
  • A Scalable, Hybrid Scheme for Volume Rendering Massive Data Sets 

    Childs, Hank; Duchaineau, Mark; Ma, Kwan-Liu (The Eurographics Association, 2006)
    We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The algorithm's scalability has been demonstrated up to 400 processors, rendering one hundred million unstructured elements in ...
  • Optimized Visualization for Tiled Displays 

    Lorenz, Mario; Brunnett, Guido (The Eurographics Association, 2006)
    In this paper we present new functionality we added to the Chromium framework. When driving tiled displays using a sort-first configuration based on the Tilesort stream procession unit (SPU) the performance bottlenecks are ...
  • Piggybacking for More Efficient Parallel Out-of-Core Isosurfacing 

    Newman, Timothy S.; Ma, Wenjun (The Eurographics Association, 2006)
    A scheme for improving the efficiency of parallel isosurfacing for very large datasets is presented. The scheme is aimed at improving performance in multi-processor environments, especially for environments in which ...
  • Sorted Pipeline Image Composition 

    Roth, Marcus; Reiners, Dirk (The Eurographics Association, 2006)
    The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of ...
  • Parallel Particle Rendering: a Performance Comparison between Chromium and Aura 

    Schaaf, Tom van der; Koutek, Michal; Bal, Henri (The Eurographics Association, 2006)
    In the fields of high performance computing and distributed rendering, there is a great need for a flexible and scalable architecture that supports coupling of parallel simulations to commodity visualization clusters. The ...
  • The Challenges of Commodity-Based Visualization Clusters 

    Klosowski, J. T. (The Eurographics Association, 2006)
    The performance of commodity computer components continues to increase dramatically. Processors, internal I/O buses, graphics cards, and network adapters have all exhibited significant improvements without significant ...
  • Parallelization of Inverse Design of Luminaire Reflectors 

    Magallon, J. A.; Patow, G.; Seron, F. J.; Pueyo, X. (The Eurographics Association, 2006)
    This paper presents the parallelization of techniques for the design of reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and, if available, a user-given initial ...
  • Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data 

    Wolter, M.; Hentschel, B.; Schirski, M.; Gerndt, A.; Kuhlen, T. (The Eurographics Association, 2006)
    Explorative analysis of unsteady computational fluid dynamics (CFD) simulations requires a fast extraction of flow features. For time-varying data, the extraction algorithm has to be executed for each time step in the ...
  • WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows 

    Waschbüsch, M.; Cotting, D.; Duller, M.; Gross, M. (The Eurographics Association, 2006)
    This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...
  • Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU 

    Es, A.; Keles, H. Y.; Isler, V. (The Eurographics Association, 2006)
    Ray traversal is the most time consuming part in volume ray casting. In this paper, an acceleration technique for direct volume rendering is introduced, which uses a GPU friendly data structure to reduce traversal time. ...
  • Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems 

    Müller, C.; Strengert, M.; Ertl, T. (The Eurographics Association, 2006)
    In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total ...
  • Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers 

    Bachthaler, S.; Strengert, M.; Weiskopf, D.; Ertl, T. (The Eurographics Association, 2006)
    We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize ...
  • Distributed Force-Directed Graph Layout and Visualization 

    Mueller, Christopher; Gregor, Douglas; Lumsdaine, Andrew (The Eurographics Association, 2006)
    While there exist many interactive tools for the visualization of small graphs and networks, these tools do not address the fundamental problems associated with the visualization of large graphs. In particular, larger ...
  • Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields 

    Bernardon, Fábio F.; Callahan, Steven P.; Comba, João L. D.; Silva, Cláudio T. (The Eurographics Association, 2006)
    Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular ...
  • Accelerating the Irradiance Cache through Parallel Component-Based Rendering 

    Debattista, Kurt; Santos, Luís Paulo; Chalmers, Alan (The Eurographics Association, 2006)
    The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future ...
  • Parallel Simulation of Cloth on Distributed Memory Architectures 

    Thomaszewski, B.; Blochinger, W. (The Eurographics Association, 2006)
    The physically based simulation of clothes in virtual environments is a highly demanding problem. It involves both modeling the internal material properties of the textile and the interaction with the surrounding scene. ...
  • Dynamic Load Balancing for Parallel Volume Rendering 

    Marchesin, Stéphane; Mongenet, Catherine; Dischler, Jean-Michel (The Eurographics Association, 2006)
    Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level ...
  • An Application of Scalable Massive Model Interaction using Shared-Memory Systems 

    Stephens, Abe; Boulos, Solomon; Bigler, James; Wald, Ingo; Parker, Steven (The Eurographics Association, 2006)
    During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ...

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