GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage
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Salento, Lecce, Italy || 4 - 6 September 2023
AI and 3D Reconstruction I
HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data
Modelling for Feeding Artificial Intelligence Recommendation System
High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of
Fragmented Wall Paintings
Enhancing Digital Cultural Heritage
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage
Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context
Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage:
An Integrated Review
AI methods for Manuscripts and Documents
Estimating the Number of Chases used for Printing Books with Movable Metal Types
R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped
Photographs of Open Data Cuneiform Tablets
AI and 3D Reconstruction II
Effective Interactive Visualization of Neural Relightable Images in a Web-based
Multi-layered Framework
Portrait2Bust: DualStyleGAN-based Portrait Image Stylization Based on Bust Sculpture Images
AI and 3D Reconstruction III
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D
Reconstructions
One-to-many Reconstruction of 3D Geometry of cultural Artifacts using a synthetically
trained Generative Model
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects
Simulation in CH
Automatic Detection of Windows Reflection or Transparency Pollution in TLS Acquisitions
Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects
Inferring the Routes of Prehistoric Humans
Digital Libraries and Infrastructures
DataSpace-ISPC: a Semantic Platform for Heritage Science
The Role of Project MA.G.I.C. in the Context of the European Strategies for the
Digitization of the Library and Archival Heritage
Acquisition Methodologies
4D Thermo-reflectography of Cultural Heritage
A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural
Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG
GCH/XR Methods and Applications I
Augmenting Local and Remote Cultural Visits with Mixed Reality
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV
Prototype
Large Room Scale Augmented Reality in an Unaltered World Heritage Site
GCH/XR Methods and Applications II
Advanced Interactive Digital Storytelling in Virtual Reality presentation of
Austrian-Hungarian fortresses around Trebinje
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A
Progress Report
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
Posters and Demos
Digitisation of Temporary Exhibitions: the Aldrovandi Case
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi
Museum
Prototyping Care: Two Case Studies
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape,
Searching for Unknown Monuments
Towards Crowd-Sourced Collaborative Fragment Matching
Project ''Wall facing Automatic Image Identification Laboratory'' - W.A.L.(L)
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal
Modelling
Interaction Styles in a Multi-Modal Virtual Museum
User eXperience in educational eXtended Reality applications in the Cultural Heritage
domain
Recent Submissions
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User eXperience in educational eXtended Reality applications in the Cultural Heritage domain
(The Eurographics Association, 2023)With the increasing prevalence of educational eXtended Reality (XR) Cultural Heritage (CH) experiences, it becomes increasingly important to understand the user, and learner, experience of such installations and develop ... -
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling
(The Eurographics Association, 2023)The Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the ... -
Interaction Styles in a Multi-Modal Virtual Museum
(The Eurographics Association, 2023)Virtual Reality is used for creating immersive experiences with rich interactions in many application domains, from video games, simulations, and training, to cultural heritage and educational applications. Taking advantage ... -
Project ''Wall facing Automatic Image Identification Laboratory'' - W.A.L.(L)
(The Eurographics Association, 2023)The advantages of digitalization of cultural heritage artifacts go beyond the basic documentation of the archeological findings contexts and offer a tool to gain new scientific insights. W.A.L.(L) is an on-going project ... -
Towards Crowd-Sourced Collaborative Fragment Matching
(The Eurographics Association, 2023)Many artifacts of our archaeological heritage are preserved only in fragments. The reassembly of these parts to their original form is therefore an essential task for archaeologists. Our project aims at incorporating the ... -
Prototyping Care: Two Case Studies
(The Eurographics Association, 2023)To enable a richer presentation of cultural heritage and its needs, a shift in how artworks are exhibited is necessary. This paper explores two case studies that highlight the significant role of reproductions in showcasing ... -
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments
(The Eurographics Association, 2023)The NuragAI project aims at using an AI approach for image analysis of satellite imagery, in order to identify the nuraghi monuments (typical monuments of the Sardinia region, Italy, lasting from 1.8 to 0.7 ky BC), exploring ... -
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum
(The Eurographics Association, 2023)Analysing visitors' behaviour in museums and cultural sites is a key element to manage spaces and artworks arrangement. Museum stakeholders and curators may benefit from technology to improve the visit experience. This ... -
Digitisation of Temporary Exhibitions: the Aldrovandi Case
(The Eurographics Association, 2023)Temporary exhibitions in the cultural heritage system have become diffused. They are tools to enhance cultural heritage and to gather, in the same context, cultural goods that otherwise would never be exposed together. ... -
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
(The Eurographics Association, 2023)With the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the ... -
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje
(The Eurographics Association, 2023)Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ... -
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report
(The Eurographics Association, 2023)This paper presents the development state of a Virtual Reality game to support cultural heritage through puzzle-based optical illusion gaming challenges. It is an immersive escape room type of game focusing on the cultural ... -
Large Room Scale Augmented Reality in an Unaltered World Heritage Site
(The Eurographics Association, 2023)Augmented Reality (AR) has found use in cultural heritage exhibitions in many forms during the last decade [BBG∗22], but usually by preparing the environment with markers or focusing on smaller exhibits like single statues ... -
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype
(The Eurographics Association, 2023)In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ... -
Augmenting Local and Remote Cultural Visits with Mixed Reality
(The Eurographics Association, 2023)With the rapid evolution of technology in the last decades came the possibility of executing certain activities remotely. Museum and gallery visits can greatly benefit from remote interaction and can be enhanced by visitor ... -
A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG
(The Eurographics Association, 2023)The increasing digitalization of cultural heritage assets and the exponential expansion of digital repositories have created new opportunities for archaeological documenting, preservation, and dissemination. Photogrammetry, ... -
4D Thermo-reflectography of Cultural Heritage
(The Eurographics Association, 2023)This paper proposes a new method for the study of cultural heritage. A 3Dmodel in the mid-wavelength spectral range of infrared radiation is realized for the depth-resolved study of artworks. In particular, pulsed thermography ... -
The Role of Project MA.G.I.C. in the Context of the European Strategies for the Digitization of the Library and Archival Heritage
(The Eurographics Association, 2023)Considering the allocation of Next Generation Eu funds, part of which is intended for the digital transition through the national plans of the Member States of the European Union, this contribution focuses attention on the ... -
DataSpace-ISPC: a Semantic Platform for Heritage Science
(The Eurographics Association, 2023)The contribution presents the DataSpace of the Institute of Heritage Science (ISPC) of the Italian National Council for Research. Cultural Heritage is well known to be a multidisciplinary domain where heterogeneous data, ... -
Inferring the Routes of Prehistoric Humans
(The Eurographics Association, 2023)Prehistoric research is in high demand for 3D simulation to help validate hypotheses and enrich knowledge. While previous multidisciplinary studies focused on the reconstruction of ecosystems around excavation sites, this ...