Browsing EGGH96: Eurographics Workshop on Graphics Hardware 1996 by Title
Now showing items 7-13 of 13
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The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag
(The Eurographics Association, 1996)Latency contributes to image error and to motion sickness in head tracked graphics displays. We attack the problem of latency by exploiting parallel scene generation, using multiple graphics engines to render images ... -
Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering
(The Eurographics Association, 1996)The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by high speed rendering architectures. However the increasing proces sor speed makes a performance ... -
New advances in Neuro -Visual Simulation and Symbolic extraction for Real World Computing, 3D Image Analysis and 3D object Digitization
(The Eurographics Association, 1996)3D image analysis and automatic modelling using Neurofocalisation and attractiveness with hardwarefilters. Towards a new kind of filter-based data structures instead of splines/polygons. -
On the energy complexity of Algorithms realized in CMOS, a Graphics Example
(The Eurographics Association, 1996)A theory about the energy consumption of algorithms realized in CMOS, presented in related work, makes it possible to calculate the minimal amount of energy dissipated for the execution of an algorithm. The rendering of a ... -
Optimal Static 2-Dimensional Screen Subdivision for Parallel Rasterization Architectures
(The Eurographics Association, 1996)Designers of computer graphics hardware have used increasing device counts available from IC manufacturers to increase parallelism using techniques such as putting a longer pipeline of data path elements on integrated ... -
The Setup for Triangle Rasterization
(The Eurographics Association, 1996)Integrating the slope and setup calculationsfor triangles to the rasterizer offloads the host processor from intensive calculations and can significantly increase 3D system performance. The processing on the host is greatly ... -
TAYRA - A 3D Graphics Raster Processor
(The Eurographics Association, 1996)This paper describes the Junctionality oj a 3D Graphics Raster Processor called TAYRA. TAYRA consists in the most part oj Graphics Raster Pipeline with five major external interfaces: PCI Master/Target, Depth, Texture, ...