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    The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag

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    071-077.pdf (638.2Kb)
    Date
    1996
    Author
    Banks, David C.
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    Abstract
    Latency contributes to image error and to motion sickness in head­ tracked graphics displays. We attack the problem of latency by exploiting parallel scene generation, using multiple graphics engines to render images corresponding to a cloud of viewpoints. The real-time position of a 3D tracker is used to select among several just-generated images, rather than to generate a new image, for each frame. The system's scalable architecture is comprised of off-the-shelf components. When. future PC-class machines offer inexpensive high-speed 3D graphics, the design of the system will become economically attractive.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH96:071-077,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Bengt-Olaf Schneider and Andreas Schilling},
    title = {{The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag}},
    author = {Banks, David C.},
    year = {1996},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {-},
    DOI = {10.2312/EGGH/EGGH96/071-077}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH96/071-077
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA