Browsing Posters by Title
Now showing items 8-15 of 15
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GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
(The Eurographics Association, 2010)We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ... -
A Method for Fast Initialization of Markerless Object Tracking
(The Eurographics Association, 2010)In Mixed Reality (MR) Environments, the user s view is augmented with virtual, artificial objects. To visualize virtual objects, the position and orientation of the user s view or the camera is needed. Tracking of the user ... -
Procedural Approach for RealisticWoven Fabric Rendering
(The Eurographics Association, 2010)We present a new procedural method for photorealistic rendering of woven fabric material. The goal of our research is to provide a new procedural method that renders photorealistic woven fabric without any measured data. ... -
Procedural Generation of Urban Environments through Space and Time
(The Eurographics Association, 2010)Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming ... -
Real-Time Smoke Rendering and Light Interaction
(The Eurographics Association, 2010)In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle ... -
Towards Multi-Touch Map Interaction on Tabletops: State of the Art and Design Recommendations
(The Eurographics Association, 2010)Since smartphones like the IPhone and larger setups like Microsoft s Surface appeared on the market, the use of multi-touch interaction techniques is wide spread. Multi-touch allows intuitive, easy and fast interaction in ... -
Undoing Subpixel Rendering for Better Screenshots
(The Eurographics Association, 2010)Subpixel rendering employs the spatial layout of the red, green, and blue slices of a single square pixel on a screen to enhance the horizontal resolution. This method has become the de-facto standard for displaying text. ... -
USER S PREFERENCE-BASED COLOR TRANSFORMATION USING INTERACTIVE GENETIC ALGORITHM
(The Eurographics Association, 2010)In this paper, we propose a new color transform method in the image based on the user s preferences. To obtain general preferences for color, we first divided the images into two categories as favourable and unfavourable ...