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    GPU Destruction: Real-Time Procedural Demolition of Virtual Environments

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    Date
    2010
    Author
    Morris, Derek John
    Anderson, Eike Falk ORCID
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    Abstract
    We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- mentation that employs procedural geometry generation to reduce content creation times while retaining artist control
    BibTeX
    @inproceedings {10.2312:egp.20101029,
    booktitle = {Eurographics 2010 - Posters},
    editor = {Anders Hast and Ivan Viola},
    title = {{GPU Destruction: Real-Time Procedural Demolition of Virtual Environments}},
    author = {Morris, Derek John and Anderson, Eike Falk},
    year = {2010},
    publisher = {The Eurographics Association},
    DOI = {10.2312/egp.20101029}
    }
    URI
    http://dx.doi.org/10.2312/egp.20101029
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    Eurographics Association copyright © 2013 - 2023 
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