39-Issue 2
Browse by
Fluids
Asynchronous Eulerian Liquid Simulation
Local Bases for Model-reduced Smoke Simulations
Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary
Conditions
Point Clouds
Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration
Structures
Simulation of Soft Materials
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
A Practical Method for Animating Anisotropic Elastoplastic Materials
Mixing Yarns and Triangles in Cloth Simulation
Sparse Voxels and Texture Synthesis
Interactively Modifying Compressed Sparse Voxel Representations
UV-free Texturing using Sparse Voxel DAGs
Deep Learning for Rendering
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
Neural Temporal Adaptive Sampling and Denoising
DeepBRDF: A Deep Representation for Manipulating Measured BRDF
Unified Neural Encoding of BTFs
Geometry Processing
Combinatorial Construction of Seamless Parameter Domains
Greedy Cut Construction for Parameterizations
Locally Supported Tangential Vector, n-Vector, and Tensor Fields
Faces
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
Facial Expression Synthesis using a Global-Local Multilinear Framework
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
Optimizing Structures, Layouts, and Interactions
Invertible Paradoxic Loop Structures for Transformable Design
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive
Manufacturing
Illumination-Guided Furniture Layout Optimization
Meshes and Subdivision
Polygon Laplacian Made Simple
Spectral Mesh Simplification
Fast and Robust QEF Minimization using Probabilistic Quadrics
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on
the GPU
Ray Tracing and Global Illumination
Stratified Markov Chain Monte Carlo Light Transport
An Efficient Transport Estimator for Complex Layered Materials
Spectral Mollification for Bidirectional Fluorescence
Optimization for Fabrication
Fast and Robust Stochastic Structural Optimization
Computational Design and Optimization of Non-Circular Gears
Designing Robotically-Constructed Metal Frame Structures
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
Images and Videos
Prefilters for Sharp Image Display
RGB2AO: Ambient Occlusion Generation from RGB Images
Single Sensor Compressive Light Field Video Camera
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
Synthesizing Gestures, Motion, and Interactions
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
Spatial Queries
Binary Ostensibly-Implicit Trees for Fast Collision Detection
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
Efficient Minimum Distance Computation for Solids of Revolution
Segment Tracing Using Local Lipschitz Bounds
Shape Collections
Robust Shape Collection Matching and Correspondence from Shape Differences
Simulation of Fractures, Skyscapes, and Dendritic Paintings
Displacement-Correlated XFEM for Simulating Brittle Fracture
Interactive Meso-scale Simulation of Skyscapes
Simulation of Dendritic Painting
Recent Submissions
-
Simulation of Dendritic Painting
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ... -
Interactive Meso-scale Simulation of Skyscapes
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Although an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and ... -
Displacement-Correlated XFEM for Simulating Brittle Fracture
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate ... -
Robust Shape Collection Matching and Correspondence from Shape Differences
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose a method to automatically match two shape collections with a similar shape space structure, e.g. two characters in similar poses, and compute the inter-maps between the collections. Given the intra-maps in each ... -
Segment Tracing Using Local Lipschitz Bounds
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ... -
Efficient Minimum Distance Computation for Solids of Revolution
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a highly efficient algorithm for computing the minimum distance between two solids of revolution, each of which is defined by a planar cross-section region and a rotation axis. The boundary profile curve for the ... -
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ... -
Binary Ostensibly-Implicit Trees for Fast Collision Detection
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees ... -
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the ... -
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ... -
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
(The Eurographics Association and John Wiley & Sons Ltd., 2020)3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ... -
Single Sensor Compressive Light Field Video Camera
(The Eurographics Association and John Wiley & Sons Ltd., 2020)This paper presents a novel compressed sensing (CS) algorithm and camera design for light field video capture using a single sensor consumer camera module. Unlike microlens light field cameras which sacrifice spatial ... -
RGB2AO: Ambient Occlusion Generation from RGB Images
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present RGB2AO, a novel task to generate ambient occlusion (AO) from a single RGB image instead of screen space buffers such as depth and normal. RGB2AO produces a new image filter that creates a non-directional shading ... -
Prefilters for Sharp Image Display
(The Eurographics Association and John Wiley & Sons Ltd., 2020)In this paper we use a simplified model of the human visual system to explain why humans tend do prefer ''sharpened'' digital images. From this model we then derive a family of image prefilters specifically adapted to ... -
Designing Robotically-Constructed Metal Frame Structures
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a computational technique that aids with the design of structurally-sound metal frames, tailored for robotic fabrication using an existing process that integrate automated bar bending, welding, and cutting. ... -
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing ... -
Computational Design and Optimization of Non-Circular Gears
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We study a general form of gears known as non-circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non-circular gears is ... -
Fast and Robust Stochastic Structural Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Stochastic structural analysis can assess whether a fabricated object will break under real-world conditions. While this approach is powerful, it is also quite slow, which has previously limited its use to coarse resolutions ... -
Spectral Mollification for Bidirectional Fluorescence
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ... -
An Efficient Transport Estimator for Complex Layered Materials
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Layered materials capture subtle, realistic reflection behaviors that traditional single-layer models lack. Much of this is due to the complex subsurface light transport at the interfaces of - and in the media between - ...