Now showing items 42-51 of 51

    • Tangible Interfaces for Digital Museum Applications 

      Pletinckx, Daniel; Capurro, Carlotta; Nollet, Dries (IEEE, 2015)
      Virtex is the acronym for VIRTual EXhibit. It is an innovative approach for museum storytelling, based on a tangible interface. This article illustrates how the Virtex and Virtex Light systems have been integrated in the ...
    • Travelling Through Space and Time in Lisbon's Religious Buildings 

      Gouveia, João; Branco, Fernando; Rodrigues, Armanda; Correia, Nuno (IEEE, 2015)
      Project Lx Conventos aims to study, in a systematic and integrated manner, the impact of the dissolution of religious orders in the dynamics of urban transformation in nineteenth century Lisbon. After the liberal revolution ...
    • User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ...
    • Using a Gaming Software for Historical Road and Path Research 

      Vletter, Willem (IEEE, 2015)
      In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ...
    • Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition 

      Pagano, Alfonsina; Armone, Giulia; Sanctis, Elisabetta De (IEEE, 2015)
      In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ...
    • A Virtual Reality Platform for the 3D Representation of Seokguram Temple 

      Jinho, Park; Tufail, Muhammad; Jisoo, Kim (IEEE, 2015)
      In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...
    • VirtualTour: A System for Exploring Cultural Heritage Sites in an Immersive Way 

      Malomo, Luigi; Banterle, Francesco; Pingi, Paolo; Gabellone, Francesco; Scopigno, Roberto (IEEE, 2015)
      In this paper, we propose VirtualTour. This is a virtual reality app for Apple iOS 8 (tablets, smartphones) supporting the easy and natural exploration of Cultural Heritage sites captured with 3D scanning technologies or ...
    • VR Multiple Channel Authoring with Immersive Display 

      Farouk, Mohamed; Ibrahim, Mohamed Ismail; Mustafa, Karam (IEEE, 2015)
      The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after ...
    • The WAVEcam: Ultra-High Resolution Imaging of Paintings 

      Stout, Samantha; Strawson, James; Lo, Eric; Kuester, Falko (IEEE, 2015)
      The WAVEcam has been designed to automate and accelerate the workflow for technical photography and spectroscopy in the digital documentation of relatively planar cultural heritage artifacts. The imaging platform allows ...
    • X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda 

      Kang, Kyung-Kyu; Lee, Jihyung; Park, Chang Joon; Kim, Jae Woo; Lee, Man Hee (IEEE, 2015)
      Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...