EG 2020 - Full Papers - CGF 39-Issue 2

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Asynchronous Eulerian Liquid Simulation
Tatsuya Koike, Shigeo Morishima, and Ryoichi Ando
Local Bases for Model-reduced Smoke Simulations
Olivier Mercier and Derek Nowrouzezahrai
Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions
Junyu Lai, Yangang Chen, Yu Gu, Christopher Batty, and Justin W. L. Wan
Point Clouds
Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
Thibault Lejemble, Claudio Mura, Loïc Barthe, and Nicolas Mellado
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, and Michael Wimmer
Simulation of Soft Materials
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
Igor Santesteban, Elena Garces, Miguel A. Otaduy, and Dan Casas
Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
Cristian Romero, Miguel A. Otaduy, Dan Casas, and Jesús Pérez
A Practical Method for Animating Anisotropic Elastoplastic Materials
Camille Schreck and Chris Wojtan
Mixing Yarns and Triangles in Cloth Simulation
Juan J. Casafranca, Gabriel Cirio, Alejandro Rodríguez, Eder Miguel, and Miguel A. Otaduy
Sparse Voxels and Texture Synthesis
Interactively Modifying Compressed Sparse Voxel Representations
Victor Careil, Markus Billeter, and Elmar Eisemann
UV-free Texturing using Sparse Voxel DAGs
Dan Dolonius, Erik Sintorn, and Ulf Assarsson
Deep Learning for Rendering
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
Roc Ramon Currius, Dan Dolonius, Ulf Assarsson, and Erik Sintorn
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, and Aaron Lefohn
DeepBRDF: A Deep Representation for Manipulating Measured BRDF
Bingyang Hu, Jie Guo, Yanjun Chen, Mengtian Li, and Yanwen Guo
Unified Neural Encoding of BTFs
Gilles Rainer, Abhijeet Ghosh, Wenzel Jakob, and Tim Weyrich
Geometry Processing
Combinatorial Construction of Seamless Parameter Domains
Jiaran Zhou, Changhe Tu, Denis Zorin, and Marcel Campen
Greedy Cut Construction for Parameterizations
Tianyu Zhu, Chunyang Ye, Shuangming Chai, and Xiao-Ming Fu
Locally Supported Tangential Vector, n-Vector, and Tensor Fields
Ahmad Nasikun, Christopher Brandt, and Klaus Hildebrandt
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
Emma Carrigan, Eduard Zell, Cedric Guiard, and Rachel McDonnell
Facial Expression Synthesis using a Global-Local Multilinear Framework
Mengjiao Wang, Derek Bradley, Stefanos Zafeiriou, and Thabo Beeler
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
Marco Fratarcangeli, Derek Bradley, Aurel Gruber, Gaspard Zoss, and Thabo Beeler
Optimizing Structures, Layouts, and Interactions
Invertible Paradoxic Loop Structures for Transformable Design
Zijia Li, Georg Nawratil, Florian Rist, and Michael Hensel
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing
Pascal Stadlbauer, Daniel Mlakar, Hans-Peter Seidel, Markus Steinberger, and Rhaleb Zayer
Illumination-Guided Furniture Layout Optimization
Nick Vitsas, Georgios Papaioannou, Anastasios Gkaravelis, and Andreas-Alexandros Vasilakis
Meshes and Subdivision
Polygon Laplacian Made Simple
Astrid Bunge, Philipp Herholz, Misha Kazhdan, and Mario Botsch
Spectral Mesh Simplification
Thibault Lescoat, Hsueh-Ti Derek Liu, Jean-Marc Thiery, Alec Jacobson, Tamy Boubekeur, and Maks Ovsjanikov
Fast and Robust QEF Minimization using Probabilistic Quadrics
Philip Trettner and Leif Kobbelt
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
Daniel Mlakar, Martin Winter, Pascal Stadlbauer, Hans-Peter Seidel, Markus Steinberger, and Rhaleb Zayer
Ray Tracing and Global Illumination
Stratified Markov Chain Monte Carlo Light Transport
Adrien Gruson, Rex West, and Toshiya Hachisuka
An Efficient Transport Estimator for Complex Layered Materials
Luis E. Gamboa, Adrien Gruson, and Derek Nowrouzezahrai
Spectral Mollification for Bidirectional Fluorescence
Alisa Jung, Johannes Hanika, and Carsten Dachsbacher
Optimization for Fabrication
Fast and Robust Stochastic Structural Optimization
Qiaodong Cui, Timothy Langlois, Pradeep Sen, and Theodore Kim
Computational Design and Optimization of Non-Circular Gears
Hao Xu, Tianwen Fu, Peng Song, Mingjun Zhou, Chi-Wing Fu, and Niloy J. Mitra
Designing Robotically-Constructed Metal Frame Structures
Zhao Ma, Alexander Walzer, Christian Schumacher, Romana Rust, Fabio Gramazio, Matthias Kohler, and Moritz Bächer
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
Irene Filoscia, Thomas Alderighi, Daniela Giorgi, Luigi Malomo, Marco Callieri, and Paolo Cignoni
Images and Videos
Prefilters for Sharp Image Display
Luís Cláudio Gouveia Rocha, Manuel M. Oliveira, and Eduardo S. L. Gastal
RGB2AO: Ambient Occlusion Generation from RGB Images
Naoto Inoue, Daichi Ito, Yannick Hold-Geoffroy, Long Mai, Brian Price, and Toshihiko Yamasaki
Single Sensor Compressive Light Field Video Camera
Saghi Hajisharif, Ehsan Miandji, Christine Guillemot, and Jonas Unger
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
Quan Wen, Derek Bradley, Thabo Beeler, Seonwook Park, Otmar Hilliges, Jun-Hai Yong, and Feng Xu
Synthesizing Gestures, Motion, and Interactions
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Simon Alexanderson, Gustav Eje Henter, Taras Kucherenko, and Jonas Beskow
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
SangBin Kim, Inbum Park, Seongsu Kwon, and JungHyun Han
Spatial Queries
Binary Ostensibly-Implicit Trees for Fast Collision Detection
Floyd M. Chitalu, Christophe Dubach, and Taku Komura
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
Ludovic Burg, Christophe Lino, and Marc Christie
Efficient Minimum Distance Computation for Solids of Revolution
Sang-Hyun Son, Seung-Hyun Yoon, Myung-Soo Kim, and Gershon Elber
Segment Tracing Using Local Lipschitz Bounds
Eric Galin, Eric Guérin, Axel Paris, and Adrien Peytavie
Shape Collections
Robust Shape Collection Matching and Correspondence from Shape Differences
Aharon Cohen and Mirela Ben-Chen
Simulation of Fractures, Skyscapes, and Dendritic Paintings
Displacement-Correlated XFEM for Simulating Brittle Fracture
Floyd M. Chitalu, Qinghai Miao, Kartic Subr, and Taku Komura
Interactive Meso-scale Simulation of Skyscapes
Ulysse Vimont, James Gain, Maud Lastic, Guillaume Cordonnier, Babatunde Abiodun, and Marie-Paule Cani
Simulation of Dendritic Painting
José A. Canabal, Miguel A. Otaduy, Byungmoon Kim, and Jose Echevarria


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