Now showing items 12293-12312 of 17315

    • Real-time Full-body Visual Traits Recognition from Image Sequences 

      Jung, Christoph; Tausch, Reimar; Wojek, Christian (The Eurographics Association, 2010)
      The automatic recognition of human visual traits from images is a challenging computer vision task. Visual traits describe for example gender and age, or other properties of a person that can be derived from visual appearance. ...
    • Real-Time Gaussian-Product Subdivision on the GPU 

      Komar, Alexander; Preiner, Reinhold (The Eurographics Association, 2021)
      We propose a real-time technique for rendering Gaussian-Product subdivision surfaces. This is achieved by our real-time subdivision pipeline, able to accept the base of Gaussian-Product subdivision, that is, a covariance ...
    • Real-Time Gaze Mapping in Virtual Environments 

      Kraus, Matthias; Kilian, Timon Urs; Fuchs, Johannes (The Eurographics Association, 2019)
      In order to analyze an analyst's behavior in an immersive environment, his or her eye movements can be monitored using eye trackers. Hereby, points of individual interest can be objectively identified, for instance, to ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Real-Time Geometry Decompression on Graphics Hardware 

      Meyer, Quirin (Dr. Hut Verlag, 2012-08-01)
      Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ...
    • Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches 

      Dyken, C.; Reimers, M.; Seland, J. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth ...
    • Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding 

      Iglesias Guitian, Jose A. (Iglesias Guitian, Jose A., 2011-03-07)
      Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ...
    • Real-Time Guidance and Anatomical Information by Image Projection onto Patients 

      Edwards, Marc R.; Pop, Serban R.; John, Nigel W.; Ritsos, Panagiotis D.; Avis, Nick (The Eurographics Association, 2016)
      The Image Projection onto Patients (IPoP) system is work in progress intended to assist medical practitioners perform procedures such as biopsies, or provide a novel anatomical education tool, by projecting anatomy and ...
    • Real-time Hair Simulation with Efficient Hair Style Preservation 

      Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2012)
      Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
    • Real-Time Halftoning: A Primitive For Non-Photorealistic Shading 

      Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas (The Eurographics Association, 2002)
      We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line width to pen-and-ink ...
    • Real-Time High Fidelity Inverse Tone Mapping for Low Dynamic Range Content 

      Banterle, Francesco; Chalmers, Alan; Scopigno, Roberto (The Eurographics Association, 2013)
      In this paper, we present a novel parallel implementation of a high fidelity inverse tone mapping operator. Our method makes use of point based graphics to accelerate density estimation, and multi-core CPUs for extracting ...
    • Real-time High Quality HDR Illumination and Tonemapped Rendering 

      Michael, Despina (Michael, 2010-07-10)
      Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
    • Real-Time High-Dynamic Range Texture Mapping 

      Cohen, Jonathan; Tchou, Chris; Hawkins, Tim; Debevec, Paul (The Eurographics Association, 2001)
      This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments often far exceeds the range representable ...
    • Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling 

      Loop, Charles; Zhang, Cha; Zhang, Zhengyou (ACM, 2013)
      We present a system for real-time, high-resolution, sparse voxelization of an image-based surface model. Our approach consists of a coarse-to-fine voxel representation and a collection of parallel processing steps. Voxels ...
    • Real-time High-resolution Visualisation 

      Frieß, Florian; Müller, Christoph; Ertl, Thomas (The Eurographics Association, 2020)
      While visualisation often strives for abstraction, the interactive exploration of large scientific data sets like densely sampled 3D fields or massive particle data sets still benefits from rendering their graphical ...
    • Real-time homogenous translucent material editing 

      Xu, Kun; Gao, Yue; Li, Yong; Ju, Tao; Hu, Shi-Min (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple ...
    • Real-time Human Performance Capture and Synthesis 

      Habermann, Marc Dr.-Ing. (Saarländische Universitäts- und Landesbibliothek, 2021)
      Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ...
    • Real-Time Hybrid Hair Rendering 

      Jansson, Erik Sven Vasconcelos; Chajdas, Matthäus G.; Lacroix, Jason; Ragnemalm, Ingemar (The Eurographics Association, 2019)
      Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often ...
    • Real-time Illustrative Visualization of Cardiovascular Hemodynamics 

      Van Pelt, Roy F. P. (Van Pelt, 13-06-2012)
      Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ...
    • Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence 

      Kneiphof, Tom; Golla, Tim; Klein, Reinhard (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Iridescence is a natural phenomenon that is perceived as gradual color changes, depending on the view and illumination direction. Prominent examples are the colors seen in oil films and soap bubbles. Unfortunately, iridescent ...