Now showing items 280-299 of 17315

    • A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture 

      Su, Haozhe; Xue, Tao; Han, Chengguizi; Aanjaneya, Mridul (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present an adaptively updated Lagrangian Material Point Method (A-ULMPM) to alleviate non-physical artifacts, such as the cell-crossing instability and numerical fracture, that plague state-of-the-art Eulerian formulations ...
    • A.C.T.I.V.E.: A Scalable Superellipsoid-based CFD Visualization for Virtual and Desktop Environments 

      Herrmann, Heiko; Padilla, Marcel; Pastorelli, Emiliano (The Eurographics Association, 2014)
      The paper presents a flexible software (A.C.T.I.V.E.) able to visualize the superellipsoidal glyphs describing the orientation of short fibres during the dynamic process of casting a short fibre reinforced composite in a ...
    • A.I.M. - Advanced Interactive Map 

      Maiellaro, Nicola (IEEE, 2015)
      This paper discusses the ongoing development of a tool to produce - through an authoring system - an interactive map with advanced functions. A first map has been produced in collaboration with the Municipality of Cetinje ...
    • AA Patterns 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2011)
      AA Patterns is the name of a recently developed algorithmic art technique that employs a simple linear 2D transform to generate ornamental patterns of pixels. The patterns are controlled by a single real parameter between ...
    • Abecedário 3D 

      Deusdado, Leonel Domingues (The Eurographics Association, 2021)
      O artigo apresentado debruça-se sobre a utilização das novas tecnologias para divulgação e ensino da língua gestual. Embora exista um consenso sobre a necessidade de intervenção humana no ensino de uma língua gestual, ...
    • Abordagem Tridimensional e Interactiva para Analisador Táctico de Match Racing 

      Mourato, Fausto José; Santos, Manuel Próspero dos (The Eurographics Association, 2021)
      Tem havido, recentemente, uma ascensão tecnológica no contexto desportivo. É cada vez mais recorrente, em diversas modalidades, o uso de sistemas audiovisuais, comunicação e gestão de dados, entre outros. Neste artigo é ...
    • Above and Beyond: Outer Space as a Metaphor for Document Browsing and Visualization 

      Gonçalves, Daniel P.; Bilo, Luís; Gonçalves, Daniel; Fonseca, Manuel J.; Jorge, Joaquim A. (The Eurographics Association, 2021)
      Currently, any ordinary user has hundreds or even thousands of electronic documents stored on his computer. Usually, those documents are archived using an hierarchically-organized file system, making their retrieval at a ...
    • ABSTRACT DATA TYPE BASED PROGRAMMING STYLE AND COMPUTER GRAPHICS 

      Giloi, W. K. (The Eurographics Association, 1981)
      The next generation of "intelligent" industrial robots will necessitate off-line programming systems in which generative graphics (picture generation) and cognitive graphics (picture understanding) is combined. This will ...
    • Abstract Depiction of Human and Animal Figures: Examples from Two Centuries of Art and Craft 

      Dodgson, Neil A. (ACM, 2018)
      The human figure is important in art. I discuss examples of the abstract depiction of the human figure and the challenge faced in attempting to mimic algorithmically what human artists can achieve. The challenge lies in ...
    • Abstract Interaction Objects 

      Duke, D.J.; Harrison, M.D. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The concept of an interactor has been introduced by Faconti and Paterno [6] as an abstraction of an entity in interactive graphics capable of both input and output. However the notion of interaction object need not be ...
    • Abstract Painting Synthesis via Decremental optimization 

      Yan, Ming; Pu, Yuanyuan; Zhao, Pengzheng; Xu, Dan; Wu, Hao; Yang, Qiuxia; Wang, Ruxin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Existing stroke-based painting synthesis methods usually fail to achieve good results with limited strokes because these methods use semantically irrelevant metrics to calculate the similarity between the painting and photo ...
    • Abstract Shape Synthesis From Linear Combinations of Clelia Curves 

      Putnam, Lance; Todd, Stephen; Latham, William (The Eurographics Association, 2019)
      This article outlines several families of shapes that can be produced from a linear combination of Clelia curves. We present parameters required to generate a single curve that traces out a large variety of shapes with ...
    • Abstraction and Depiction of Sparsely Scanned Outdoor Environments 

      Xu, Hui; Gossett, Nathan; Chen, Baoquan (The Eurographics Association, 2005)
      This paper describes various techniques and applications of rendering three-dimensionally digitized outdoor en- vironments in non-photorealistic rendering styles. The difficulty in rendering outdoor environments is ...
    • Abstractions in Multimedia Authoring: The MAVA Approach 

      Hauser, Juergen; Tian, Jing (The Eurographics Association, 2001)
      The support of abstractions in authoring systems increases the efficiency of the specification of multimedia documents. Authoring based on a very low abstraction, for example script programming, is very complex and time ...
    • Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts 

      Chen, Wei; Zhang, Song; Correia, Stephen; Ebert, David S. (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Diffusion tensor imaging (DTI) has been used to generate fibrous structures in both brain white matter and muscles. Fiber clustering groups the DTI fibers into spatially and anatomically related tracts. As an increasing ...
    • Academia Europaea 27th Annual Conference 

      - (Eurographics Association, 2015)
    • Accelerated 5D Ray Tree construction on the GPU 

      Kammaje, Ravi P.; Mora, Benjamin (The Eurographics Association, 2011)
      Ray tracing random rays has been a challenge. Due to their reduced coherence, the normal methods of acceleration like packet tracing that make use of coherence of the rays do not work well. These random rays are encountered ...
    • Accelerated Artificial Landscape Visualisation 

      James, A.; Day, A.M. (Eurographics Association, 1999)
      We describe the design and implementation of four stages in an artificial landscape visualisation program. We begin by outlining a very simple but quick method of generating structurally realistic landscapes. We describe ...
    • Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware 

      Vidal, Franck; Garnier, M.; Freud, N.; Létang, J.M.; John, N.W. (The Eurographics Association, 2010)
      In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate ...
    • Accelerated Diffusion Operators for Enhancing DW-MRI 

      Rodrigues, Paulo; Duits, Remco; Romeny, Bart M. ter Haar; Vilanova, Anna (The Eurographics Association, 2010)
      the intra-voxel diffusion pattern compared to its simpler predecessor diffusion tensor imaging (DTI). However, HARDI in general produces very noisy diffusion patterns due to the low SNR from the scanners at high b-values. ...