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    • 26-Issue 3
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    • 26-Issue 3
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    Real-time homogenous translucent material editing

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    Date
    2007
    Author
    Xu, Kun
    Gao, Yue
    Li, Yong
    Ju, Tao
    Hu, Shi-Min ORCID
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    Abstract
    This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01]at real-time frame-rates.
    BibTeX
    @article {10.1111:j.1467-8659.2007.01077.x,
    journal = {Computer Graphics Forum},
    title = {{Real-time homogenous translucent material editing}},
    author = {Xu, Kun and Gao, Yue and Li, Yong and Ju, Tao and Hu, Shi-Min},
    year = {2007},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2007.01077.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2007.01077.x
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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