Congreso Espanol de Informatica Grafica

Collections in this community

  • CEIG08

    ISBN 978-3-905674-44-6
  • CEIG09

    ISBN 978-3-905673-72-2
  • CEIG12

    ISBN 978-3-905673-92-0
  • CEIG14

    ISBN 978-3-905674-67-5
  • CEIG15

    ISBN 978-3-905674-92-7
  • CEIG16

    ISBN 978-3-03868-023-9
  • CEIG17

    ISBN 978-3-03868-046-8

Recent Submissions

  • Procedural Generation of Natural Environments with Restrictions 

    Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada (The Eurographics Association, 2017)
    Natural environments are a very important part of virtual worlds, both for video games and for simulators, but their manual creation can be a very expensive job. The procedural creation of these, allows to generate them ...
  • Transient Photon Beams 

    Marco, Julio; Jarosz, Wojciech; Gutierrez, Diego; Jarabo, Adrian (The Eurographics Association, 2017)
    Recent advances on transient imaging and their applications have opened the necessity of forward models that allow precise generation and analysis of time-resolved light transport data. However, traditional steady-state ...
  • Procedural Semantic Cities 

    Rogla, Otger; Pelechano, Nuria; Patow, Gustavo (The Eurographics Association, 2017)
    Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
  • Tree Variations 

    Argudo, Oscar; Andújar, Carlos; Chica, Antoni (The Eurographics Association, 2017)
    The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
  • Improved Intuitive Appearance Editing based on Soft PCA 

    Malpica, Sandra; Barrio, Miguel; Gutierrez, Diego; Serrano, Ana; Masia, Belen (The Eurographics Association, 2017)
    During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
  • An Interactive Tool for Modeling Ancient Masonry Buildings 

    Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2017)
    We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
  • Fast Stippling based on Weighted Centroidal Voronoi Diagrams 

    Gómez, Eila; Méndez, Elías; Arroyo, Germán; Martín, Domingo (The Eurographics Association, 2017)
    Stippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must ...
  • Transfer Learning for Illustration Classification 

    Lagunas, Manuel; Garces, Elena (The Eurographics Association, 2017)
    The field of image classification has shown an outstanding success thanks to the development of deep learning techniques. Despite the great performance obtained, most of the work has focused on natural images ignoring other ...
  • Downsampling and Storage of Pre-Computed Gradients for Volume Rendering 

    Díaz-García, Jesús; Brunet, Pere; Navazo, Isabel; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
  • A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps 

    Jiménez-Pérez, J. Roberto; Paulano-Godino, Félix; Jiménez-Delgado, Juan J. (The Eurographics Association, 2017)
    The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
  • Direct Volume Rendering of Stack-Based Terrains 

    Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2017)
    Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
  • 3D GIS Based on WebGL for the Management of Underground Utilities 

    Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    This work summarizes a web application related to a research project about underground infrastructures. The aim is to visualize, analyse and manage all underground layers inside 3D urban environments. This is possible using ...
  • Fireman Rescue: A Serious Game for Fire Fighting Training 

    Ríos, Alejandro; Bonet, Carles; Morales, J. L.; Alavedra, Axel; París, Alejandro; Guillén, Marc (The Eurographics Association, 2017)
    This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
  • Google Tango Outdoors. Augmented Reality for Underground Infrastructures 

    Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...
  • Unsupervised Framework for People Counting Using a Stereo-based Camera 

    Negrillo, José; Feito, Francisco R.; Segura, Rafael J.; Ogayar, Carlos Javier; Fuertes, José Manuel; Lucena, Manuel (The Eurographics Association, 2017)
    The counting of people in a room or a building is a desirable feature in a Smart City environment. There are several hardware systems that simplify this process. However, those systems tend to be very intrusive. This paper ...
  • Extending Industrial Digital Twins with Optical Object Tracking 

    Tammaro, Antonio; Segura, Álvaro; Moreno, Aitor; Sánchez, Jairo R. (The Eurographics Association, 2017)
    In the last year, the concept of Industry 4.0 and smart factories has increasingly gained more importance. One of the central aspects of this innovation is the coupling of physical systems with a corresponding virtual ...
  • Physically Based Skeleton Tracking 

    López-Gandía, Axel; Susín, Antonio (The Eurographics Association, 2017)
    Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
  • An Improved Parallel Technique for Neighbour Search on CUDA 

    Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2017)
    In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
  • Dissipation Potentials for Yarn-Level Cloth 

    Sánchez-Banderas, Rosa M.; Otaduy, Miguel A. (The Eurographics Association, 2017)
    Damping is a critical phenomenon in determining the dynamic behavior of animated objects. For yarn-level cloth models, setting the correct damping behavior is particularly complicated, because common damping models in ...
  • CEIG 2017 - Spanish Computer Graphics Conference: Frontmatter 

    Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017)

View more