CEIG14

Eurographics DL Repository

CEIG14

 

Spanish Computer Graphics Conference (CEIG), Zaragoza, Spain, July 2 – 4, 2014

Recent Submissions

  • Lopez-Moreno, Jorge; Cirio, Gabriel; Miraut, David; Otaduy, Miguel Angel (The Eurographics Association, 2014)
    Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. ...
  • Cambra, Ana B.; Muñoz, Adolfo; Murillo, Ana C.; Guerrero, José J.; Gutierrez, Diego (The Eurographics Association, 2014)
    This work is focused on assigning a depth label to each pixel in the image. We consider off-the-shelf algorithms that provide depth information from multiple views or depth information directly obtained from RGB-d sensors. ...
  • Aguilera, Alejandro Rodríguez; Leon, Alejandro; Escudero, Luis López; Sánchez, Manuel García (The Eurographics Association, 2014)
    In the field of volume deformation, an open research topic is the interactive and physically plausible deformation and rendering of large medical volumes. Many approaches to deform volumetric models have been proposed, ...
  • Alvarez, Sara; Presa, Lara; Kunkel, Timo; Masia, Belen (The Eurographics Association, 2014)
    Measuring the spectral power distribution of a light source, that is, the emission as a function of wavelength, typically requires the use of spectrophotometers or multispectral cameras. Here, we propose a low-cost system ...
  • Marín-Lora, Carlos; García-Fernández, Ignacio (The Eurographics Association, 2014)
    In this paper we present an application for teaching Physics courses in secondary education. It is a web application, based on HTML5 and on JavaScript. We rely on the graphical capabilities of this technology, including ...
  • Bosch, Carles; Patow, Gustavo A. (The Eurographics Association, 2014)
    Weathering phenomena are ubiquitous to urban environments. In particular, fluid flow becomes a specially representative but difficult phenomenon to reproduce. In order to produce realistic flow effects, it is possible to ...
  • Lopez, Angeles; Garces, Elena; Gutierrez, Diego (The Eurographics Association, 2014)
    In this paper we present a method to obtain a depth map from a single image of a scene by exploiting both image content and user interaction. Assuming that regions with low gradients will have similar depth values, we ...
  • Beacco, Alejandro; Pelechano, Nuria (The Eurographics Association, 2014)
    Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...