CEIG12

Eurographics DL Repository

CEIG12

 

Jaen, Spain

Recent Submissions

  • Martinez, A.; Jimenez, J. (The Eurographics Association, 2012)
    Generating digital information ready to use on a surgery operation from a patient is a complex process. This process involves computer vision techniques, in order to extract digital information from medical images, and ...
  • Sampedro, Frederic; Puig, Anna; Benseny, Antoni (The Eurographics Association, 2012)
    This work describes a new software design approach in graph theory applications. Sometimes, while using or teaching applications related to this subject, one of the main drawbacks is to define the application-specific graph ...
  • Poveda, F.; Gil, D.; Gurgui, T.; Marti, E. (The Eurographics Association, 2012)
    Myocardial complexity has lead to vivid controversy in the interpretation of the cardiac form and function over the years. This complexity has not been clarified yet even with the most recent computational reconstructions ...
  • Sánchez, M. García; Salas, A. León; Cantero, J. C. Torres (The Eurographics Association, 2012)
    This poster proposes a concept that improves the existing algorithms for convex hull. This concept can be applied whether the initial points are sorted or not. The results show a comparation with Quick-Hull (QH) [BDH96]
  • Gurguí, T.; Poveda, F.; Martí, E. (The Eurographics Association, 2012)
    3D facial mesh registration is a key step in 3D facial analisys. This process calculates a mapping between faces in order to put in correspondence each point of both faces. In this poster we introduce a new approach for ...
  • López, L.; Torres, J. C.; Soler, F. (The Eurographics Association, 2012)
    The curvature provides essential information about the features of a object surface. This poster presents an operation that makes it possible to generate the curvature information in the CHiSEL system.
  • Villen, J. D. Gomez (The Eurographics Association, 2012)
    The present work has the aim of obtain the 3D model of simple objects by means of computer vision techniques. The method employed photographs taken around the object, then the silhouette is extracted and it is used to ...
  • Lozano, Miguel; García-Fernández, Ignacio; Orduña, Juan Manuel (The Eurographics Association, 2012)
    In this work we present a graphic, interactive system to validate population dynamics models through hypothesis (simulation results) and radiocarbon samples selection and process. The goal of the graphical tool is to allow ...
  • Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
    The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
  • Sánchez, M. García; Salas, A. León; Cantero, J. C. Torres (The Eurographics Association, 2012)
    Los sistemas de tracking magnético suelen tener alcance limitado y presenta problemas de interferencias. En este trabajo proponemos utilizar los sensores de kinect para realizar el tracking en sistemas HMD.
  • Pérez, J.; Tamayo, I.; Garcia, J. (The Eurographics Association, 2012)
    This paper presents the work being carried out in the context of 360IN project for the development of an interactive platform for panoramic video on the web. The purpose of this platform is to have an application where the ...
  • Furió, D.; Juan, M.-Carmen; Alem, L.; Ashworth, P. (The Eurographics Association, 2012)
    We present three versions of an Augmented Reality (AR) game (basic, collaborative and competitive) for changing people attitudes with regard to climate change. We present a study in which twenty-eight primary school students ...
  • Martínez, José Olmos; Romero, Francisco Ramos; Gonzalez, Carlos (The Eurographics Association, 2012)
    The mobile devices has evolutioned quickly in the recent years. The Games industry realized the great potential of these devices and made many developments whose requirements makes devices reach their hardware limits so ...
  • Chover, M.; Folch, F.; González, C.; Gumbau, J.; Quirós, R.; Rebollo, C.; Remolar, I.; Sánchez, I. (The Eurographics Association, 2012)
    There are many tools nowadays for videogame development. Generally, this kind of tools have been created for users with programming skills. This restriction, although is useful to programmers, excludes other professionals ...
  • Rodríguez, A.; León, A.; Torres, J. C. (The Eurographics Association, 2012)
    3D applications require a series of 3D operations that are difficult to perform with the traditional interaction devices such as mouse and keyboard. In this paper we present a new 3D interaction system using smartphone-like ...
  • Pamos, Miguel Á.; Segura, Rafael (The Eurographics Association, 2012)
    In this research, it's going to introduce the process we have applied by development an application intended to students of Physioteraphy Studies, The proccess is divided by three sub-process: scanning bones, processing ...
  • Pamos, Miguel Á.; Segura, Rafael (The Eurographics Association, 2012)
    In this work, we introduce a study of how to render a cloud of points extracted from a scanner based on LIDAR technology in an Android tablet
  • Torre, J. Cruz de la; Ibáñez, J. Jiménez; Estrella, A. M. López; Miras, J. Ruiz de (The Eurographics Association, 2012)
    This work presents our preliminary results on the interactive construction and visualization of voxelized brain models into Web platforms by using WebGL. Our voxel model is a non-usual level of detail (LOD) representation ...
  • Rovelo, Gustavo; Abad, Francisco; Camahort, Emilio (The Eurographics Association, 2012)
    Augmented Reality (AR) applications have become more popular beyond the research laboratory due to recent technological breakthroughs in computer hardware and mobile devices. Users are starting to interact with virtual ...
  • Méndez, Roi; Sanmartín, Gabriel; Mera, David; Flores, Julián; Castelló, Enrique (The Eurographics Association, 2012)
    The sensorization of virtual tv sets using motion capture systems allows the automation of many of the processes implied in the live broadcast of a tv show. It facilitates the tasks of both the actor (allowing him to ...

View more