CEIG18
Browse by
XXVIII Spanish Computer Graphics Conference, Madrid, Spain, June 27 – 29, 2018
Animation and Simulation
Muscle Simulation with Extended Position Based Dynamics
Modelling the Fluid-Boundary Interaction in SPH
Toward Estimation of Yarn-Level Cloth Simulation Models
A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular
Systems
Graphics Interaction, Visualization and Rendering
A Physically-Based Spatio-Temporal Sky Model
A Usability Study for a Novel Approach to Virtual Reality Interaction
A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of
Huge Point Clouds
Rendering and Interacting With Volume Models in Immersive Environments
Design and Implementation of a Volumetric Merging Tool
Virtual and Augmented Reality
FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder
Using Virtual and Augmented Reality
Study of the Influence of User Characteristics on the Virtual Reality Presence
On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus
Procedural Modelling and Models Acquisition
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High
Voltage Lines in a 3D Virtual Globe
Blast Features and Requirements for Fracturing Osseous Models
Depth Map Repairing for Building Reconstruction
LeoMCAD: A Lego-based Mechanical CAD system
Data Analysis and Visualization
A Procedural Approach for Thermal Visualization on Buildings
A Visual Interface for Feature Subset Selection Using Machine Learning Methods
3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery
Recent Submissions
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3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery
(The Eurographics Association, 2018)The 3D simulation for the evolution process of crop types requires the management of large volume of data to make an accurate analysis of functional and structural vegetation characteristics. In fact, current geomatics ... -
A Visual Interface for Feature Subset Selection Using Machine Learning Methods
(The Eurographics Association, 2018)Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users' ability to visually understand ... -
A Procedural Approach for Thermal Visualization on Buildings
(The Eurographics Association, 2018)Thermal behaviour analysis on buildings is an important goal for all tasks involving energy flow simulation in urban environments. One of the most widely used simplified thermal models is based on an electrical analogy, ... -
Depth Map Repairing for Building Reconstruction
(The Eurographics Association, 2018)Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ... -
LeoMCAD: A Lego-based Mechanical CAD system
(The Eurographics Association, 2018)Mechanical Design (MCAD) tools are used for creating 3D digital prototypes used in the design, visualization, and simulation of products. In this paper we present LeoMCAD, a Lego-based mechanical system designed to be used ... -
Blast Features and Requirements for Fracturing Osseous Models
(The Eurographics Association, 2018)Fracturing osseous models is a challenge in computer graphics. The generation of bone fractures is important in the field of traumatology mainly for training. This field of research can provide specialists with a rich and ... -
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe
(The Eurographics Association, 2018)Due to the importance of electricity supply, electric companies must inspect their infrastructure in order to guarantee the reliability of the service. In this scenario, many companies use LiDAR technology for modeling the ... -
PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus
(The Eurographics Association, 2018)Tanto el paleoarte como las nuevas tecnologías suponen herramientas muy útiles y visualmente atractivas para la representación de la vida extinta. En este proyecto, ambas disciplinas han sido combinadas en el desarrollo ... -
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
(The Eurographics Association, 2018)This paper describes the hardware and software of a prototype of a portable Spatial Augmented Reality system. This prototype is completely autonomous and projects the information on the real world, so that it is visible ... -
On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
(The Eurographics Association, 2018)The introduction of Augmented Reality (AR) and Virtual Reality (VR) in the inspection works carried out during the construction of prefabricated buildings can allow the early detection and elimination of deviations in their ... -
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ... -
FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality
(The Eurographics Association, 2018)The Individual Work System (IWS) is an essential element from the TEACCH program, designed by The University of North Carolina (USA), one of the most used all over the world for work with persons with Autism Spectrum ... -
Design and Implementation of a Volumetric Merging Tool
(The Eurographics Association, 2018)The study of the human brain is one of the biggest research challenges nowadays. Thanks to the impressive improvement in technology, great advances are being achieved in the study of the microanatomical structures of the ... -
Rendering and Interacting With Volume Models in Immersive Environments
(The Eurographics Association, 2018)The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose ... -
A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
(The Eurographics Association, 2018)The use of specific techniques for the management and visualization of huge point clouds is necessary to solve the drawbacks of inefficiency derived from the size of the dataset and the techniques used to visualize it. ... -
A Usability Study for a Novel Approach to Virtual Reality Interaction
(The Eurographics Association, 2018)The number of virtual reality-based systems have considerably increased in recent years due to many technical improvements and lower prices. Nowadays, the applications of this kind of systems go further than videogames. ... -
A Physically-Based Spatio-Temporal Sky Model
(The Eurographics Association, 2018)In this work we present a physically-based optical model of the atmosphere, that takes into account the seasonal and geographic variation of its composition. Based on data from the atmospheric science literature, we build ... -
Toward Estimation of Yarn-Level Cloth Simulation Models
(The Eurographics Association, 2018)Efficient and realistic cloth simulation is an unsolved problem, with yarn-level models emerging as a new alternative thanks to new hardware capabilities. Modeling yarns as flexible rods with persistent contacts enables a ... -
A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems
(The Eurographics Association, 2018)Parallel architectures, in the form of multi-core or multiple computers, have produced a major impact in the field of information technology. GPU devices, as an extreme example of parallel architectures, have been adapted ... -
Modelling the Fluid-Boundary Interaction in SPH
(The Eurographics Association, 2018)Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour ...