CEIG17

Eurographics DL Repository

CEIG17

 

XXVII Spanish Computer Graphics Conference, Sevilla, Spain, June 28 – 30, 2017


Geometry and Animation
An Improved Parallel Technique for Neighbour Search on CUDA
Juan J. Perea and Juan M. Cordero
Dissipation Potentials for Yarn-Level Cloth
Rosa M. Sánchez-Banderas and Miguel A. Otaduy
Object Recognition
Physically Based Skeleton Tracking
Axel López-Gandía and Antonio Susín
Extending Industrial Digital Twins with Optical Object Tracking
Antonio Tammaro, Álvaro Segura, Aitor Moreno, and Jairo R. Sánchez
Unsupervised Framework for People Counting Using a Stereo-based Camera
José Negrillo, Francisco R. Feito, Rafael J. Segura, Carlos Javier Ogayar, José Manuel Fuertes, and Manuel Lucena
Applications I
Google Tango Outdoors. Augmented Reality for Underground Infrastructures
Gregorio Soria, Lidia Ortega, and Francisco R. Feito
Volume Visualization
Direct Volume Rendering of Stack-Based Terrains
Alejandro Graciano, Antonio J. Rueda, and Francisco R. Feito
Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
Jesús Díaz-García, Pere Brunet, Isabel Navazo, and Pere-Pau Vázquez
Applications II
3D GIS Based on WebGL for the Management of Underground Utilities
Juan Manuel Jurado, Lidia Ortega, and Francisco R. Feito
Fireman Rescue: A Serious Game for Fire Fighting Training
Alejandro Ríos, Carles Bonet, J. L. Morales, Axel Alavedra, Alejandro París, and Marc Guillén
A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps
J. Roberto Jiménez-Pérez, Félix Paulano-Godino, and Juan J. Jiménez-Delgado
An Interactive Tool for Modeling Ancient Masonry Buildings
Josep Lluis Fita, Gonzalo Besuievsky, and Gustavo Patow
Non-photorealistic Rendering
Transfer Learning for Illustration Classification
Manuel Lagunas and Elena Garces
Fast Stippling based on Weighted Centroidal Voronoi Diagrams
Eila Gómez, Elías Méndez, Germán Arroyo, and Domingo Martín
Illumination
Improved Intuitive Appearance Editing based on Soft PCA
Sandra Malpica, Miguel Barrio, Diego Gutierrez, Ana Serrano, and Belen Masia
Transient Photon Beams
Julio Marco, Wojciech Jarosz, Diego Gutierrez, and Adrian Jarabo
Procedural Modeling
Procedural Semantic Cities
Otger Rogla, Nuria Pelechano, and Gustavo Patow
Tree Variations
Oscar Argudo, Carlos Andújar, and Antoni Chica
Procedural Generation of Natural Environments with Restrictions
Cristina Gasch, Miguel Chover, and Inmaculada Remolar

Recent Submissions

  • Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada (The Eurographics Association, 2017)
    Natural environments are a very important part of virtual worlds, both for video games and for simulators, but their manual creation can be a very expensive job. The procedural creation of these, allows to generate them ...
  • Marco, Julio; Jarosz, Wojciech; Gutierrez, Diego; Jarabo, Adrian (The Eurographics Association, 2017)
    Recent advances on transient imaging and their applications have opened the necessity of forward models that allow precise generation and analysis of time-resolved light transport data. However, traditional steady-state ...
  • Rogla, Otger; Pelechano, Nuria; Patow, Gustavo (The Eurographics Association, 2017)
    Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
  • Argudo, Oscar; Andújar, Carlos; Chica, Antoni (The Eurographics Association, 2017)
    The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
  • Malpica, Sandra; Barrio, Miguel; Gutierrez, Diego; Serrano, Ana; Masia, Belen (The Eurographics Association, 2017)
    During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
  • Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2017)
    We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
  • Gómez, Eila; Méndez, Elías; Arroyo, Germán; Martín, Domingo (The Eurographics Association, 2017)
    Stippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must ...
  • Lagunas, Manuel; Garces, Elena (The Eurographics Association, 2017)
    The field of image classification has shown an outstanding success thanks to the development of deep learning techniques. Despite the great performance obtained, most of the work has focused on natural images ignoring other ...
  • Díaz-García, Jesús; Brunet, Pere; Navazo, Isabel; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
  • Jiménez-Pérez, J. Roberto; Paulano-Godino, Félix; Jiménez-Delgado, Juan J. (The Eurographics Association, 2017)
    The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
  • Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2017)
    Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
  • Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    This work summarizes a web application related to a research project about underground infrastructures. The aim is to visualize, analyse and manage all underground layers inside 3D urban environments. This is possible using ...
  • Ríos, Alejandro; Bonet, Carles; Morales, J. L.; Alavedra, Axel; París, Alejandro; Guillén, Marc (The Eurographics Association, 2017)
    This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
  • Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...
  • Negrillo, José; Feito, Francisco R.; Segura, Rafael J.; Ogayar, Carlos Javier; Fuertes, José Manuel; Lucena, Manuel (The Eurographics Association, 2017)
    The counting of people in a room or a building is a desirable feature in a Smart City environment. There are several hardware systems that simplify this process. However, those systems tend to be very intrusive. This paper ...
  • Tammaro, Antonio; Segura, Álvaro; Moreno, Aitor; Sánchez, Jairo R. (The Eurographics Association, 2017)
    In the last year, the concept of Industry 4.0 and smart factories has increasingly gained more importance. One of the central aspects of this innovation is the coupling of physical systems with a corresponding virtual ...
  • López-Gandía, Axel; Susín, Antonio (The Eurographics Association, 2017)
    Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
  • Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2017)
    In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
  • Sánchez-Banderas, Rosa M.; Otaduy, Miguel A. (The Eurographics Association, 2017)
    Damping is a critical phenomenon in determining the dynamic behavior of animated objects. For yarn-level cloth models, setting the correct damping behavior is particularly complicated, because common damping models in ...
  • Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017)