Now showing items 557-576 of 1568

    • Galactica, a Digital Planetarium that explores the Solar System and the Milky Way 

      D'Alpuim, Jorge; Dias, Miguel Sales (The Eurographics Association, 2020)
      This paper describes a new Digital Planetarium system that allows interactive visualization of astrophysical data and phenomena in an immersive virtual reality (VR) setting. Taking advantage of the Cave Hollowspace at ...
    • GAMA X - Uma arquitectura software para o desenvolvimento semi-automático de interfaces utilizador-sistema 

      Campos, José Francisco Creissac; Martins, Fernando Mário (The Eurographics Association, 2023)
      Apresenta-se neste artigo um arquitectura software destinada a fornecer o suporte tecnológico ao desenvolvimento de Interfaces Utilizador no enquadramento de uma metodologia rigorosa para o desenvolvimento de Sistemas ...
    • Game-Based Training in an Interactive Environment by means of OpenCrimeScene 

      Brennecke, Angela; Schlechtweg, Stefan; Schumann, Heidrun (The Eurographics Association, 2008)
      This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ...
    • Gamification Mechanics for Playful Virtual Reality Authoring 

      Naraghi-Taghi-Off, Ramtin; Horst, Robin; Dörner, Ralf (The Eurographics Association, 2020)
      An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...
    • Gap-Sensitive Segmentation and Restoration of Digital Images 

      Sobiecki, Andre; Jalba, Andrei; Boda, Daniel; Diaconeasa, Adriana; Telea, Alexandru (The Eurographics Association, 2014)
      Many methods exist for removing defects such as gaps, cracks, and disconnections from digital shapes. However, most such methods have several limitations, such as removing both erroneous and important shape details, or ...
    • GARBook: Visualização de sólidos e de secções no Cubo com recurso a Realidade Aumentada 

      Noval, Marta D.; Brito, Catarina B.; Magalhães, Luís; Peres, Emanuel; Sousa, Joaquim J.; Barreira, João (The Eurographics Association, 2020)
      As aplicações de Realidade Aumentada (RA), desenvolvidas recentemente, abordam diversas áreas, incluindo a área de apoio ao ensino. No ensino da geometria, por exemplo, os alunos revelam, tradicionalmente, dificuldades na ...
    • A Gaze Detection System for Neuropsychiatric Disorders Remote Diagnosis Support 

      Cangelosi, Antonio; Antola, Gabriele; Iacono, Alberto Lo; Santamaria, Alfonso; Clerico, Marinella; Al-Thani, Dena; Agus, Marco; Calì, Corrado (The Eurographics Association, 2023)
      Accurate and early diagnosis of neuropsychiatric disorders, such as Autism Spectrum Disorders (ASD) is a significant challenge in clinical practice. This study explores the use of real-time gaze tracking as a tool for ...
    • Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost 

      Cruz, José; Jurado, Juan Manuel; Jiménez-Pérez, J. Roberto; Ortega, Lidia (The Eurographics Association, 2021)
      La simulación de fluidos y sólidos deformables ha sido ampliamente estudiada en Informática Gráfica. Existen diferentes soluciones que posibilitan una simulación cada vez más realista en entornos del mundo real. Para ello, ...
    • Generación estocástica de puntos para técnicas de punteado automático 

      Arroyo, Germán; Martín, Domingo; Luzón, María Victoría (The Eurographics Association, 2009)
      Los trabajos recientes en la visualización expresiva han producido resultados comparables a los creados a mano. Sin embargo, cuando se intenta replicar mediante un ordenador un original realizado por un artista, se comprueba ...
    • Generalized K-means for Metric Space Clustering Using PageRank 

      Hajij, Mustafa; Said, Eyad; Todd, Robert (The Eurographics Association, 2020)
      We utilize the PageRank vector to generalize the k-means clustering algorithm to directed and undirected graphs. We demonstrate that PageRank and other centrality measures can be used in our setting to robustly compute ...
    • Generalized Trackball for Surfing Over Surfaces 

      Malomo, Luigi; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
      We present an efficient 3D interaction technique: generalizing the well known trackball approach, this technique unifies and blends the two common interaction mechanisms known as panning and orbiting. The approach allows ...
    • Generating Watertight Isosurfaces from 3D Seismic Data 

      Khan, Muhammad Sulaiman; Carr, Hamish; Angus, Doug (The Eurographics Association, 2016)
      Seismic data visualisation and analysis is an area of research interest for a lot of commercial and academic disciplines. It enables the geoscientists to understand structures underneath the earth. It is an important step ...
    • Generating Coherent Ray Directions in Path Tracing 

      Torres, Roberto; Martín, Pedro J.; Gavilanes, Antonio (The Eurographics Association, 2012)
      The quality of the images produced by a global illumination rendering engine is highly connected to the number of paths that are randomly generated from the camera to the light sources. Graphics Processing Units (GPUs) ...
    • Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers 

      Abdellah, Marwan; Favreau, Cyrille; Hernando, Juan; Lapere, Samuel; Schürmann, Felix (The Eurographics Association, 2019)
      We present the results of exploring the capabilities of skinning modifiers to generate high fidelity polygonal surface meshes of neurons from their morphological skeletons that are segmented from optical microscopy slides. ...
    • Generation and Tessellation of Tree Stems 

      Skjermo, Jo (The Eurographics Association, 2008)
      When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ...
    • Generation Process of Intrinsic Images Dataset Through Physically-based Rendering 

      Rodríguez, Ignacio Moral; López, Alfonso; Jiménez-Perez, J. Roberto; Feito, Francisco R.; Ortega, Lidia; Jurado, Juan M. (The Eurographics Association, 2021)
      El problema denominado Intrinsic Image Decomposition sigue siendo un desafío por resolver en informática gráfica. Aunque el uso de arquitecturas de aprendizaje profundo supondría un avance significativo, los conjuntos de ...
    • GeniusPhone: A Personal Companion for Everyday Situations 

      Guerreiro, João; Guerreiro, Tiago; Gonçalves, Daniel (The Eurographics Association, 2021)
      Mobile devices have become faithful companions that keep track of most o_f our daily interactions and are al­ways available to interact with. However, considering their capabilities, mobile devices play an insufficient ...
    • Geological Orientation Measurements using an iPad: Method Comparison 

      Hama, Layik; Ruddle, Roy A.; Paton, Douglas (The Eurographics Association, 2014)
      This paper describes a tablet-based application to be used by novice geologists for taking geological measurements during fieldwork. The application was implemented on an iPad2. Both our app and the FieldMove Clino iOS app ...
    • A Geometric Approach for Computing the Kernel of a Polyhedron 

      Sorgente, Tommaso; Biasotti, Silvia; Spagnuolo, Michela (The Eurographics Association, 2021)
      We present a geometric algorithm to compute the geometric kernel of a generic polyhedron. The geometric kernel (or simply kernel) is defined as the set of points from which the whole polyhedron is visible. Whilst the ...
    • Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules 

      Byska, Jan; Jurcik, Adam; Sochor, Jirí (The Eurographics Association, 2013)
      We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...