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    Generation and Tessellation of Tree Stems

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    163-166.pdf (267.0Kb)
    Date
    2008
    Author
    Skjermo, Jo
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    Abstract
    When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each branch of a tree model is often considered as a distinct mesh. However, by using a single watertight mesh for a tree, together with (GPU-based) tessellation, both the resolution and appearance of a tree can be greatly improved while maintaining a high frame rate. This paper presents concepts, ideas and early work on generating watertight polygon meshes of animated trees stems suitable for refinement and tessellation of such meshes.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG08:163-166,
    booktitle = {Theory and Practice of Computer Graphics},
    editor = {Ik Soo Lim and Wen Tang},
    title = {{Generation and Tessellation of Tree Stems}},
    author = {Skjermo, Jo},
    year = {2008},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-67-8},
    DOI = {10.2312/LocalChapterEvents/TPCG/TPCG08/163-166}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/163-166
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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