Browsing Eurographics Local Chapter Events by Title

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Browsing Eurographics Local Chapter Events by Title

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  • Castellani, Umberto; Cortelazzo, Guido Maria; Cristani, M.; Delponte, Elisabetta; Fusiello, Andrea; Giachetti, Andrea; Mizzaro, Stefano; Odone, Francesca; Puppo, Enrico; Scateni, Riccardo; Zanuttigh, Pietro (The Eurographics Association, 2008)
    This paper describes the work that has been done during the first year of the 3-SHIRT project, which aims at developing innovative solutions in all the phases of content-based 3D shape retrieval, namely: shape analysis and ...
  • Baltieri, Davide; Vezzani, Roberto; Cucchiara, Rita (The Eurographics Association, 2010)
    Wide area video surveillance always requires to extract and integrate information coming from different cameras and views. Re-identification of people captured from different cameras or different views is one of most ...
  • Battiato, S.; Bosco, C.; Farinella, G. M.; Impoco, G. (The Eurographics Association, 2006)
    In surgical knee replacement, the damaged knee joint is replaced with artificial prostheses. An accurate clinical evaluation must be carried out before applying knee prostheses to ensure optimal outcome from surgical ...
  • Castellani, U.; Cristani, M.; Murino, V. (The Eurographics Association, 2006)
    In this paper, a new segmentation approach for sets of 3D unorganized points is proposed. The method is based on a clustering procedure that separates the modes of a non-parametric multimodal density, following the mean-shift ...
  • Stanco, Filippo; Tanasi, Davide; Allegra, Dario; Milotta, Filippo L. M. (The Eurographics Association, 2016)
    This paper aims, using a research exercise, to verify the association between two Greek sculptures collected at different times: the head of a boy collected in the Chalcidian colony of Leontinoi in southeastern Sicily, ...
  • Bruno, F.; Caruso, G.; Muzzupappa, M. (The Eurographics Association, 2006)
    Virtual Reality (VR) technologies are becoming commonly used tools in the product development process, starting from the styling review in the conceptual design phase, until to the Digital Mock-up (DMU) validation in the ...
  • Rodríguez, A.; León, A.; Torres, J. C. (The Eurographics Association, 2012)
    3D applications require a series of 3D operations that are difficult to perform with the traditional interaction devices such as mouse and keyboard. In this paper we present a new 3D interaction system using smartphone-like ...
  • Burkitt, Mark; Romano, Daniela M.; Walker, Dawn C.; Fazeli, Alireza (The Eurographics Association, 2010)
    A novel technique using a particle system constrained by Newtonian forces is presented for the algorithmic construction of small scale, complex 3D biological structures based on real world biological data. This allows ...
  • Farenzena, M.; Cristani, M.; Castellani, U.; Fusiello, A. (The Eurographics Association, 2007)
    In this paper, a novel approach to face clustering is proposed. The aim is the completely unsupervised extraction of planes in a polygonal a mesh, obtained from a 3D reconstruction process. In this context, 3D coordinates ...
  • Torrisi, Alessandro; Livatino, Salvatore; Gallo, Giovanni (The Eurographics Association, 2011)
    The use of stereoscopic visualization has recently been proposed for many applications. Other than for entertainment, stereo viewing is being proposed for robotics and medical teleoperation. This paper proposes to exploit ...
  • Paraboschi, L.; Biasotti, S.; Falcidieno, B. (The Eurographics Association, 2007)
    New technologies for shape acquisition and rendering of digital shapes have simplified the process of creating virtual scenes; nonetheless, shape annotation, recognition and manipulation of both the complete virtual scenes ...
  • Wainwright, Adam; Varsamidis, Thomas; Scourse, James (The Eurographics Association, 2007)
    This work in progress aims to provide an interactive 3D visualisation allowing real time manipulation of glacial isostatic adjustment (GIA) model output data which reconstructs the ice distribution and coastline position ...
  • Boi, Stefano; Sorrentino, Fabio; Marras, Stefano; Scateni, Riccardo (The Eurographics Association, 2011)
    Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D models are quite rare. The goal of this work ...
  • Bolívar, Francisco Javier; Melero, Francisco Javier (The Eurographics Association, 2016)
    We present in this work a new software designed for the 3D documentation of wood sculptures from computer tomography (CT) datasets. The system provides rendering presets and tools that allow the experts to examine the ...
  • Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R.; Martínez, Francisco (The Eurographics Association, 2015)
    Management, interpretation and visualization of geoscientific and atmospherical information is a major problem for the geoscientist and for a correct diffusion, due to its high volume, complexity, spatiotemporal dimension ...
  • Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2009)
    We propose a flexible acceleration technique for raycasting targeted at industrial CT data and the context of material deficiency checking. Utilizing volume segmentation that is typically employed for object analysis, GPU ...
  • Breidt, Martin; Bülthoff, Heinrich H.; Curio, Cristóbal (The Eurographics Association, 2013)
    Parameterized, high-fidelity 3D surface models can not only be used for rendering animations in the context of Computer Graphics (CG), but have become increasingly popular for analyzing data, and thus making these accessible ...
  • Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
  • Ivo, Rafael; Ganovelli, Fabio; Vidal, Creto; Scopigno, Roberto (The Eurographics Association, 2014)
    Splat-based models are a good representation because of its absense of topology, making complex modeling operations easier, but keeping the same approximation ratio from triangular meshes. However corners cannot be properly ...
  • Falchetto, M.; Barone, M.; Pau, D. (The Eurographics Association, 2006)
    A novel 3D Graphic Pipeline for mobile handheld devices is introduced. It s able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to frame-rate upconversion ...

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