Now showing items 145-164 of 758

    • Daily Life in the Middle Ages - Parma in the Cathedral Age 

      Guidazzoli, Antonella; Ponti, Francesca Delli (The Eurographics Association, 2007)
      This experience is the result of a close interaction between computer science and historical studies. Technological knowledge and new tools for virtual reconstruction are not sufficient for Cultural Heritage philological ...
    • The Dance of the Air: a Case Study in Interactive Digital Art 

      Cuoghi, E.; Gherardi, R.; Toldo, R. (The Eurographics Association, 2007)
      This paper describes the conception and realization of an interactive art installation called The Dance of the Air . The whole process is taken as a case study for the different challenges encounteredduring the implementation ...
    • Data Driven Graphical Applications: A Fluid Approach 

      Jones, A.; Mantle, C.; Cornford, D. (The Eurographics Association, 2007)
      The inclusion of high-level scripting functionality in state-of-the-art rendering APIs indicates a movement toward data-driven methodologies for structuring next generation rendering pipelines. A similar theme can be seen ...
    • Data Painter: A Tool for Colormap Interaction 

      Nagoor, Omniah H.; Borgo, Rita; Jones, Mark W. (The Eurographics Association, 2017)
      The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ...
    • The Data Surface Interaction Paradigm 

      Lindell, Rikard; Larsson, Thomas (The Eurographics Association, 2005)
      This paper presents, in contrasts to the desktop metaphor, a content centric data surface interaction paradigm for graphical user interfaces applied to music creativity improvisation. Issues taken into account were navigation ...
    • Data-Driven Facial Feature Morphing for 3D Face Synthesis 

      Zhang, Yu (The Eurographics Association, 2006)
      This paper presents a data-driven method for synthesizing new realistic 3D human faces by morphing a set of facial features. The method takes as examples 3D scanned human face models in order to exploit the shape variations ...
    • Data-driven Tetrahedral Mesh Subdivision 

      Rodríguez, Lyudmila; Navazo, Isabel; Vinacua, Álvar (The Eurographics Association, 2006)
      Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitrary locations. An advantage of the method ...
    • A Decomposition-based Approach to Modeling and Understanding Arbitrary Shapes 

      Canino, David; Floriani, Leila De (The Eurographics Association, 2011)
      Modeling and understanding complex non-manifold shapes is a key issue in shape analysis and retrieval. The topological structure of a non-manifold shape can be analyzed through its decomposition into a collection of ...
    • A Deep Learning Approach to No-Reference Image Quality Assessment For Monte Carlo Rendered Images 

      Whittle, Joss; Jones, Mark W. (The Eurographics Association, 2018)
      In Full-Reference Image Quality Assessment (FR-IQA) images are compared with ground truth images that are known to be of high visual quality. These metrics are utilized in order to rank algorithms under test on their image ...
    • Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning 

      Toulatzis, Vasilis; Fudos, Ioannis (The Eurographics Association, 2019)
      In real-world applications terrains play a cardinal role in the field of games and geospatial applications such as Geographic Information Systems (GIS). The textures of a terrain are essential for creating virtual ...
    • Deformación Interactiva de Modelos Volumétricos con Dispositivos Hápticos 

      Prados, Francisco J. R.; Leon, Alejandro J. (The Eurographics Association, 2008)
      El campo de la interacción háptica con modelos deformables ha experimentado numerosos avances, desde los primeros modelos que aproximaban un comportamiento puramente elástico hasta las aproximaciones más modernas que recogen ...
    • Deformed Reality 

      Petit, Antoine; Haouchine, Nazim; Roy, Frederick; Goldman, Daniel B.; Cotin, Stephane (The Eurographics Association, 2019)
      We present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to ...
    • Delivering Effective and Usable Interactive 3D Visualization on Lightweight Mobile Devices 

      Holmes, I. R.; Kalawsky, R. S. (The Eurographics Association, 2007)
      3D visualization has significantly enhanced scientists ability to discover important new insights into their data. In this paper we focus specifically on associated HCI and human factors of remote 3D visualization. We ...
    • DentroTrento: an Example of Application of Computer Graphics to the Evolution of the Archaeological Site of Tridentum 

      Piffer, S.; Conti, G.; Girardi, G.; Ucelli, G.; Amicis, R. De (The Eurographics Association, 2006)
      This paper illustrates the DentroTrento project, commissioned by the local authority for Cultural Heritage, which has lead to the creation of an edutainment system for the visitors of an archaeological site in the town of ...
    • Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry 

      Arbelaiz, Ander; Moreno, Aitor; Kabongo, Luis (The Eurographics Association, 2016)
      Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations ...
    • Depth from a Single Image Through User Interaction 

      Lopez, Angeles; Garces, Elena; Gutierrez, Diego (The Eurographics Association, 2014)
      In this paper we present a method to obtain a depth map from a single image of a scene by exploiting both image content and user interaction. Assuming that regions with low gradients will have similar depth values, we ...
    • Depth Map Repairing for Building Reconstruction 

      Andújar, Carlos; Argudo, Oscar; Besora, Isaac; Brunet, Pere; Chica, Antoni; Comino, Marc (The Eurographics Association, 2018)
      Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ...
    • Design and Evaluation of a Hardware Accelerated Ray Tracing Data Structure 

      Steffen, Michael; Zambreno, Joseph (The Eurographics Association, 2009)
      The increase in graphics card performance and processor core count has allowed significant performance accel- eration for ray tracing applications. Future graphics architectures are expected to continue increasing the ...
    • Design and Fabrication of Grid-shells Mockups 

      Tonelli, Davide; Pietroni, Nico; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
      Statics Aware Voronoi Grid-shells have been recently introduced in the Architectural Geometry field. These are innovative gridshells endowed with a polygonal topology, whose geometry is structurally optimized by means of ...
    • Design and Implementation of a Volumetric Merging Tool 

      Vidaurre-Gallart, Isabel; Sújar, Aaron; García, Marcos (The Eurographics Association, 2018)
      The study of the human brain is one of the biggest research challenges nowadays. Thanks to the impressive improvement in technology, great advances are being achieved in the study of the microanatomical structures of the ...