Now showing items 259-278 of 736

    • Game-Based Training in an Interactive Environment by means of OpenCrimeScene 

      Brennecke, Angela; Schlechtweg, Stefan; Schumann, Heidrun (The Eurographics Association, 2008)
      This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ...
    • Gap-Sensitive Segmentation and Restoration of Digital Images 

      Sobiecki, Andre; Jalba, Andrei; Boda, Daniel; Diaconeasa, Adriana; Telea, Alexandru (The Eurographics Association, 2014)
      Many methods exist for removing defects such as gaps, cracks, and disconnections from digital shapes. However, most such methods have several limitations, such as removing both erroneous and important shape details, or ...
    • Generación estocástica de puntos para técnicas de punteado automático 

      Arroyo, Germán; Martín, Domingo; Luzón, María Victoría (The Eurographics Association, 2009)
      Los trabajos recientes en la visualización expresiva han producido resultados comparables a los creados a mano. Sin embargo, cuando se intenta replicar mediante un ordenador un original realizado por un artista, se comprueba ...
    • Generalized Trackball for Surfing Over Surfaces 

      Malomo, Luigi; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
      We present an efficient 3D interaction technique: generalizing the well known trackball approach, this technique unifies and blends the two common interaction mechanisms known as panning and orbiting. The approach allows ...
    • Generating Watertight Isosurfaces from 3D Seismic Data 

      Khan, Muhammad Sulaiman; Carr, Hamish; Angus, Doug (The Eurographics Association, 2016)
      Seismic data visualisation and analysis is an area of research interest for a lot of commercial and academic disciplines. It enables the geoscientists to understand structures underneath the earth. It is an important step ...
    • Generating Coherent Ray Directions in Path Tracing 

      Torres, Roberto; Martín, Pedro J.; Gavilanes, Antonio (The Eurographics Association, 2012)
      The quality of the images produced by a global illumination rendering engine is highly connected to the number of paths that are randomly generated from the camera to the light sources. Graphics Processing Units (GPUs) ...
    • Generation and Tessellation of Tree Stems 

      Skjermo, Jo (The Eurographics Association, 2008)
      When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ...
    • Geological Orientation Measurements using an iPad: Method Comparison 

      Hama, Layik; Ruddle, Roy A.; Paton, Douglas (The Eurographics Association, 2014)
      This paper describes a tablet-based application to be used by novice geologists for taking geological measurements during fieldwork. The application was implemented on an iPad2. Both our app and the FieldMove Clino iOS app ...
    • Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules 

      Byska, Jan; Jurcik, Adam; Sochor, Jirí (The Eurographics Association, 2013)
      We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...
    • Gestural Interaction for Robot Motion Control 

      Broccia, Giuseppe; Livesu, Marco; Scateni, Riccardo (The Eurographics Association, 2011)
      Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration field takes strong advantage from this kind of ...
    • GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics 

      Duce, David A.; Hopgood, F.R.A. (The Eurographics Association, 2015)
      Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization ...
    • Google Tango Outdoors. Augmented Reality for Underground Infrastructures 

      Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
      Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...
    • GPU based direct illuminance values computation for interactive lighting CAD 

      Selmo, D.; Musante, F.; Rossi, M. (The Eurographics Association, 2006)
      In this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured ...
    • A GPU Based Method for the Automatic Generation of Near-Optimal Navigation Meshes 

      Oliva, Ramon; Pelechano, Nuria (The Eurographics Association, 2012)
      In this paper we present a novel, robust and efficient GPU based technique to automatically generate a Navigation Mesh for complex 3D scenes. Our method consists of two steps: firstly, starting with a 3D scene representing ...
    • GPU Simulation of Finite Element Facial Soft-Tissue Models 

      Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
      Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
    • GPU Visualization and Voxelization of Yarn-Level Cloth 

      Lopez-Moreno, Jorge; Cirio, Gabriel; Miraut, David; Otaduy, Miguel Angel (The Eurographics Association, 2014)
      Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. ...
    • GPU-Assisted Scatterplots for Millions of Call Events 

      Rees, Dylan; Roberts, Richard C.; Laramee, Robert S.; Brookes, Paul; D'Cruze, Tony; Smith, Gary A. (The Eurographics Association, 2018)
      With four percent of the working population employed in call centers in both the United States and the UK, the contact center industry represents a sizable proportion of modern industrial landscapes. As with most modern ...
    • GPU-based Evaluation of Boolean Operations on Triangulated Solids 

      Ogayar, Carlos Javier; Feito, Francisco R.; Segura, Rafael J.; Rivero, Marilina (The Eurographics Association, 2006)
      This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...
    • GPU-based Visualisation of Protein Secondary Structure 

      Krone, Michael; Bidmon, Katrin; Ertl, Thomas (The Eurographics Association, 2008)
      The increasing number of protein 3D structure information available makes the high-quality visualisation of this information play a more and more important role. Beside element-based representations the secondary-structurebased ...
    • GPU-Based Wind Animation of Trees 

      Skjermo, Jo (The Eurographics Association, 2007)
      This paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its ...