Browsing Eurographics Local Chapter Events by Title
Now showing items 812-831 of 1568
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m-Tourism 2.0 os sistemas integrados de multiagentes para apoio à informação e comunicação no turismo
(The Eurographics Association, 2021)A convergência tecnológica, nas mais variadas áreas e actividades, tem contribuído para o despertar de áreas de investigação e desenvolvimento num número de esferas científicas e económicas cada vez mais abrangentes e ... -
Magic in Augmented Reality
(The Eurographics Association, 2006)In this paper we suggest a new approach for playing the "Magic The Gathering" game. This approach allows the user to perform a set of game moves within this popular card game using a Tangible Augmented Reality (AR) ... -
Malhas Poligonais Baseadas em Regiões de Afinidade para Simulação de Tecidos
(The Eurographics Association, 2021)- -
Malhas Poligonais Multiresolução
(The Eurographics Association, 2021)Este artigo apresenta o estado da arte sobre a análise multiresolução na área da Computação Gráfica e descreve um esquema multiresolução desenvolvido para malhas poligonais. O esquema multiresolução baseiase num novo ... -
Malhas Segmentadas com Resolução Variável
(The Eurographics Association, 2020)As malhas com resolução variável (''multiresolution meshes'') têm sido utilizadas como alternativa à técnica dos LODs em ambientes virtuais e jogos de computador, em que o detalhe da cena depende da distãncia ao observador, ... -
Management of 3D Geometry on Portable Devices
(The Eurographics Association, 2012)The mobile devices has evolutioned quickly in the recent years. The Games industry realized the great potential of these devices and made many developments whose requirements makes devices reach their hardware limits so ... -
Manipulação de Artefactos Moveis Multimodais: Avaliação e Estudos Comportamentais em Contextos Reais
(The Eurographics Association, 2021)Tanto a avaliação de aplicações móveis, como estudos realizados em torno das mesmas devem ser conduzidos tendo em consideração o propósito das aplicações e os contextos nos quais serão utilizadas. Neste artigo apresentamos ... -
Manipulações no espaço sobre mesas interativas com estereoscopia
(The Eurographics Association, 2020)Mesas interativas com estereoscopia oferecem capacidades únicas de visualização, permitindo aos utilizadores percecionar objetos virtuais como se estes estivessem em cima da superfície. Com esta capacidade de visualização ... -
Manipulating Topological Decompositions of Non-Manifold Shapes
(The Eurographics Association, 2016)Decomposing a non-manifold shape into its almost manifold components is a powerful tool for analyzing its complex structure. Many techniques for decomposing a non-manifold shape are available in the current literature, and ... -
Manual Segmentation and Semantic-based Hierarchical Tagging of 3D models
(The Eurographics Association, 2010)Today 3D objects have become widely available in different application domains, thus it is becoming fundamental to use, integrate and develop techniques for extracting and maintaining their implicit knowledge. These ... -
Mapping Grey-Levels on 3D Segmented Anatomical districts
(The Eurographics Association, 2019)The study aims to perform a simple but effective integration of geometric information of segmented 3D bones' surface and density information provided by volume MRI (Magnetic Resonance Imaging). Such a representation method ... -
Marching Edges: A Method for lsosurface Extraction
(The Eurographics Association, 2022)Volumetric data can be represented as a rectilinear structured grid and can be displayed by the rendering of an isosurface that is built from the grid and defining a threshold value. The know marching cubes method builds ... -
Marching Octahedra
(The Eurographics Association, 2009)La extracción de isosuperficies es un problema esencial en visualización de volúmenes. La mayor parte de los métodos propuestos resuelven el problema usando una estrategia de subdivisión en celdas disjuntas que forman un ... -
Marco de conceptualización geométrica basado en modelos sólidos difusos
(The Eurographics Association, 2009)En etapas iniciales del diseño se manejan modelos conceptuales que son vagos e inexactos, los cuales son difíciles de manipular con sistemas de modelado convencionales, que requieren una descripción precisa de la geometría. ... -
Marker-less Real-time Camera Registration for Mixed Reality
(The Eurographics Association, 2007)A real-time and robust algorithm for 3D camera registration in a Mixed Reality (MR) environment is described in this paper. The most used technique for camera pose (position and orientation with respect to a fixed or moving ... -
Markerless Visual Human Movement Tracking for HCI: What Frequency?
(The Eurographics Association, 2009)This paper tries to establish a minimal tracking frequency limit for visual human movement tracking algorithms that intend to be useful for the realization of some kind Human-Computer-Interaction (HCI) metaphor. More ... -
MAVERIK: A Virtual Reality System for Research and Teaching
(The Eurographics Association, 2023)This paper describes some experiences with the use of the MAVERIK system for supporting undergraduate and postgraduate teaching and research. MAVERIK is a high-level system for creating and managing interactive virtual ... -
Maya Sun Simulation of Bosnian Gravestone Virtual Model
(The Eurographics Association, 2006)Bosnia and Herzegovina is very rich with cultural heritage sites. Perhaps the most famous of these are the stecaks; the monumental gravestones of Bosnian Heretic Christians. The orientation of the stecaks was important to ... -
Measuring Difficulty in Platform Videogames
(The Eurographics Association, 2021)Automatic generation of game levels improves replayability and also allows content adaptation. One important aspect to take into account in the creation of any videogame is difficulty, in particular when it is possible to ... -
Measuring Realism in Hair Rendering
(The Eurographics Association, 2013)Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...