Now showing items 397-416 of 777

    • Magic in Augmented Reality 

      Batalha, Joao; Dias, Miguel S. (The Eurographics Association, 2006)
      In this paper we suggest a new approach for playing the "Magic The Gathering" game. This approach allows the user to perform a set of game moves within this popular card game using a Tangible Augmented Reality (AR) ...
    • Management of 3D Geometry on Portable Devices 

      Martínez, José Olmos; Romero, Francisco Ramos; Gonzalez, Carlos (The Eurographics Association, 2012)
      The mobile devices has evolutioned quickly in the recent years. The Games industry realized the great potential of these devices and made many developments whose requirements makes devices reach their hardware limits so ...
    • Manipulating Topological Decompositions of Non-Manifold Shapes 

      Canino, David (The Eurographics Association, 2016)
      Decomposing a non-manifold shape into its almost manifold components is a powerful tool for analyzing its complex structure. Many techniques for decomposing a non-manifold shape are available in the current literature, and ...
    • Manual Segmentation and Semantic-based Hierarchical Tagging of 3D models 

      Papaleo, Laura; Floriani, Leila De (The Eurographics Association, 2010)
      Today 3D objects have become widely available in different application domains, thus it is becoming fundamental to use, integrate and develop techniques for extracting and maintaining their implicit knowledge. These ...
    • Mapping Grey-Levels on 3D Segmented Anatomical districts 

      Paccini, Martina; Patané, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2019)
      The study aims to perform a simple but effective integration of geometric information of segmented 3D bones' surface and density information provided by volume MRI (Magnetic Resonance Imaging). Such a representation method ...
    • Marching Octahedra 

      Torres, Juan Carlos; Soler, Francisco; Velasco, Francisco; León, Alejandro; Arroyo, Germán (The Eurographics Association, 2009)
      La extracción de isosuperficies es un problema esencial en visualización de volúmenes. La mayor parte de los métodos propuestos resuelven el problema usando una estrategia de subdivisión en celdas disjuntas que forman un ...
    • Marco de conceptualización geométrica basado en modelos sólidos difusos 

      Pino, Angel Alejandro Zaldivar; Cantero, Juan Carlos Torres (The Eurographics Association, 2009)
      En etapas iniciales del diseño se manejan modelos conceptuales que son vagos e inexactos, los cuales son difíciles de manipular con sistemas de modelado convencionales, que requieren una descripción precisa de la geometría. ...
    • Marker-less Real-time Camera Registration for Mixed Reality 

      Liverani, Alfredo; Grandi, Stefania (The Eurographics Association, 2007)
      A real-time and robust algorithm for 3D camera registration in a Mixed Reality (MR) environment is described in this paper. The most used technique for camera pose (position and orientation with respect to a fixed or moving ...
    • Markerless Visual Human Movement Tracking for HCI: What Frequency? 

      Kahlesz, Ferenc; Klein, Reinhard (The Eurographics Association, 2009)
      This paper tries to establish a minimal tracking frequency limit for visual human movement tracking algorithms that intend to be useful for the realization of some kind Human-Computer-Interaction (HCI) metaphor. More ...
    • Maya Sun Simulation of Bosnian Gravestone Virtual Model 

      Rizvic, S.; Sadzak, A.; Avdagic, Z.; Chalmers, A. (The Eurographics Association, 2006)
      Bosnia and Herzegovina is very rich with cultural heritage sites. Perhaps the most famous of these are the stecaks; the monumental gravestones of Bosnian Heretic Christians. The orientation of the stecaks was important to ...
    • Measuring Realism in Hair Rendering 

      Ramesh, Girish; Turner, Martin J. (The Eurographics Association, 2013)
      Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...
    • Medical Image Segmentation using Level Sets 

      Impoco, Gaetano (The Eurographics Association, 2008)
      Computer-aided diagnosis for pre-operative planning and post-operative outcome evaluation is widely considered an important topic for next-generation surgery. 3D models of the patients' anatomical structures can be highly ...
    • Medical Visualization with New Generation Spatial 3D Displays 

      Agus, Marco; Bettio, Fabio; Gobbetti, Enrico; Pintore, Giovanni (The Eurographics Association, 2007)
      In this paper the capabilities of a modern spatial 3D display are exploited for medical visualization tasks. The systemgives multiple viewers the illusion of seeing virtual objects floating at fixed physical locations. The ...
    • Memory Efficient Surface Reconstruction Based on Self Organising Maps 

      Kaye, David Paul; Ivrissimtzis, Ioannis (The Eurographics Association, 2011)
      We propose a memory efficient, scalable surface reconstruction algorithm based on self organising maps (SOMs). Following previous approaches to SOM based implicit surface reconstruction, the proposed SOM has the geometry ...
    • A Mesh Correspondence Approach for Efficient Animation Transfer 

      Moutafidou, Anastasia; Fudos, Ioannis (The Eurographics Association, 2019)
      Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
    • A Mesh-Particle Model for Fluid Animation 

      Suárez, Nuria; Susín, Antonio (The Eurographics Association, 2006)
      We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...
    • MeshLab: an Open-Source Mesh Processing Tool 

      Cignoni, Paolo; Callieri, Marco; Corsini, Massimiliano; Dellepiane, Matteo; Ganovelli, Fabio; Ranzuglia, Guido (The Eurographics Association, 2008)
      The paper presents MeshLab, an open source, extensible, mesh processing system that has been developed at the Visual Computing Lab of the ISTI-CNR with the helps of tens of students. We will describe the MeshLab architecture, ...
    • A Message-Based Annotation System for Collaborative Design Review 

      Witzel, M.; Conti, G.; Amicis, R. De (The Eurographics Association, 2006)
      The paper illustrates a shared annotation mechanism developed within a collaborative virtual environment for design review. This represents one of the first prototypes being developed within the European Project IMPROVE ...
    • Method of 3D Reconstruction using Silhouettes 

      Villen, J. D. Gomez (The Eurographics Association, 2012)
      The present work has the aim of obtain the 3D model of simple objects by means of computer vision techniques. The method employed photographs taken around the object, then the silhouette is extracted and it is used to ...
    • Methods for Spatial Data Quality of 3D City Models 

      Krämer, Michel; Haist, Jörg; Reitz, Thorsten (The Eurographics Association, 2007)
      3D city models are nowadays used in very different applications. Due to this, the commercial exchange and, thus, the demand for high quality data becomes more and more important. We describe a quality model that defines ...