Now showing items 317-336 of 1568

    • Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development 

      Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
      Bézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this ...
    • Cylindrical Transform Slicing of Revolute Parts with Overhangs for Laser Metal Deposition 

      Montoya-Zapata, Diego; Moreno, Aitor; Ortiz, Igor; Ruiz-Salguero, Oscar; Posada, Jorge (The Eurographics Association, 2022)
      In the context of Laser Metal Deposition (LMD), temporary support structures are needed to manufacture overhanging features. In order to limit the need for supports, multi-axis machines intervene in the deposition by ...
    • Dados Geotécnicos e Geofísicos: Exploração de novas formas de visualização 

      Gonçalves, Vítor; Dias, Paulo; Almeida, Fernando; Batista, João; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      Este artigo visa a explorar:ao de novas formas de visualizar:ao de dados geotecnicos que possam ser mais enri­quecedoras e mais interactivas que as oferecidas pelos actuais sistemas informar:ao geografica (SIG). Desta forma ...
    • Daily Life in the Middle Ages - Parma in the Cathedral Age 

      Guidazzoli, Antonella; Ponti, Francesca Delli (The Eurographics Association, 2007)
      This experience is the result of a close interaction between computer science and historical studies. Technological knowledge and new tools for virtual reconstruction are not sufficient for Cultural Heritage philological ...
    • The Dance of the Air: a Case Study in Interactive Digital Art 

      Cuoghi, E.; Gherardi, R.; Toldo, R. (The Eurographics Association, 2007)
      This paper describes the conception and realization of an interactive art installation called The Dance of the Air . The whole process is taken as a case study for the different challenges encounteredduring the implementation ...
    • Data Driven Graphical Applications: A Fluid Approach 

      Jones, A.; Mantle, C.; Cornford, D. (The Eurographics Association, 2007)
      The inclusion of high-level scripting functionality in state-of-the-art rendering APIs indicates a movement toward data-driven methodologies for structuring next generation rendering pipelines. A similar theme can be seen ...
    • Data Painter: A Tool for Colormap Interaction 

      Nagoor, Omniah H.; Borgo, Rita; Jones, Mark W. (The Eurographics Association, 2017)
      The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ...
    • The Data Surface Interaction Paradigm 

      Lindell, Rikard; Larsson, Thomas (The Eurographics Association, 2005)
      This paper presents, in contrasts to the desktop metaphor, a content centric data surface interaction paradigm for graphical user interfaces applied to music creativity improvisation. Issues taken into account were navigation ...
    • Data-Driven Facial Feature Morphing for 3D Face Synthesis 

      Zhang, Yu (The Eurographics Association, 2006)
      This paper presents a data-driven method for synthesizing new realistic 3D human faces by morphing a set of facial features. The method takes as examples 3D scanned human face models in order to exploit the shape variations ...
    • Data-driven Tetrahedral Mesh Subdivision 

      Rodríguez, Lyudmila; Navazo, Isabel; Vinacua, Álvar (The Eurographics Association, 2006)
      Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitrary locations. An advantage of the method ...
    • A Decomposition-based Approach to Modeling and Understanding Arbitrary Shapes 

      Canino, David; Floriani, Leila De (The Eurographics Association, 2011)
      Modeling and understanding complex non-manifold shapes is a key issue in shape analysis and retrieval. The topological structure of a non-manifold shape can be analyzed through its decomposition into a collection of ...
    • Dedicated - Modular Training System 

      Gomes, Mário Rui; Velez, José M.; Lopes, J. M. Brisson (The Eurographics Association, 2023)
      Neste artigo descreve-se a implementação em UNIX de um sistema modular e distribuido para o Ensino Assistido por Computador. É descrito em algum detalhe a implementação da camadas de software de mais baixo nível e da ...
    • A Deep Learning Approach to No-Reference Image Quality Assessment For Monte Carlo Rendered Images 

      Whittle, Joss; Jones, Mark W. (The Eurographics Association, 2018)
      In Full-Reference Image Quality Assessment (FR-IQA) images are compared with ground truth images that are known to be of high visual quality. These metrics are utilized in order to rank algorithms under test on their image ...
    • Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning 

      Toulatzis, Vasilis; Fudos, Ioannis (The Eurographics Association, 2019)
      In real-world applications terrains play a cardinal role in the field of games and geospatial applications such as Geographic Information Systems (GIS). The textures of a terrain are essential for creating virtual ...
    • Deep Tracking for Robust Real-time Object Scanning 

      Lombardi, Marco; Savardi, Mattia; Signoroni, Alberto (The Eurographics Association, 2022)
      Nowadays, a high-fidelity 3d model representation can be obtained easily by means of handheld optical scanners, which offer a good level of reconstruction quality, portability, and low latency in scan-to-data. However, it ...
    • Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison 

      Lombardi, Marco; Savardi, Mattia; Signoroni, Alberto (The Eurographics Association, 2020)
      Promising solutions for the alignment of 3D views based on representation learning approaches have been proposed very recently. The potentials of these solutions that could positively affect the 3D object registration has ...
    • Definição de Cenários para o Desenho e Avaliação de Interfaces para Dispositivos Móveis 

      Sá, Marco de; Carriço, Luís (The Eurographics Association, 2021)
      Este artigo apresenta os resultados de um conjunto de experiências de desenvolvimento de aplicações móveis.Começamos por descrever as dificuldades que emergiram durante os estágios de recolha e análise de dados, prototipagem ...
    • Definição de Modelos Gráficos 2D e 3D a partir de Imagens Digitalizadas 

      Carvalho, Carlos; Branco, Vasco; Ferreira, F. Nunes (The Eurographics Association, 2023)
      ---
    • Deformación Interactiva de Modelos Volumétricos con Dispositivos Hápticos 

      Prados, Francisco J. R.; Leon, Alejandro J. (The Eurographics Association, 2008)
      El campo de la interacción háptica con modelos deformables ha experimentado numerosos avances, desde los primeros modelos que aproximaban un comportamiento puramente elástico hasta las aproximaciones más modernas que recogen ...
    • Deformed Reality 

      Petit, Antoine; Haouchine, Nazim; Roy, Frederick; Goldman, Daniel B.; Cotin, Stephane (The Eurographics Association, 2019)
      We present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to ...