Now showing items 297-316 of 1568

    • Controlador de aforo 

      Feito, Francisco R.; Negrillo, José; Segura, Rafael J.; Ogáyar, Carlos; Fuertes, José M.; Lucena, Manuel (The Eurographics Association, 2016)
      El Centro de Estudios Avanzados en Tecnologías de la Información y Comunicación (CEATIC) de la Universidad de Jaén se enmarca en la estrategia de apoyo a la excelencia investigadora y docente además de impulsar la transferencia ...
    • Controlling 3D Visualisations with Multiple Degrees of Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2019)
      In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
    • Controlling Game Objects Using Multiple Degrees-Of-Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
    • Controlo Miográfico de Dispositivos Móveis para Tetraplégicos 

      Guerreiro, Tiago João Vieira; Jorge, Joaquim A. (The Eurographics Association, 2021)
      Este artigo apresenta a Electromiografia como uma interface para controlo de dispositivos móveis por tetraplégicos. Apesar de existirem actualmente várias tecnologias que possibilitam o controlo de computadores pessoais ...
    • Corte de Peças de Pedra: Uma Aplicação da Computação Gráfica 

      Silva, Samuel; Marques, Filipe; Raposo, Manuel; Madeira, Joaquim; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      A indústria de transformação de blocos de pedra em peças decorativas tem evoluído rapidamente, sendo estas realizadas com recurso a máquinas que dispõem de autómatos programáveis, comandos numéricos e aplicações com ...
    • Cortical 3D Face Recognition Framework 

      Rodrigues, J.; Lam, R.; Buf, J. du (The Eurographics Association, 2021)
      Empirical studies concerning face recognition suggest that faces may be stored in memory by a few canonical representations. In cortical area V1 exist double-opponent colour blobs, also simple, complex and end-stopped cells ...
    • A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers 

      Bett, Matthew; Michno, Erin; McAlpine, Keneth B. (The Eurographics Association, 2013)
      Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
    • Cost Prediction Maps for Global Illumination 

      Gillibrand, Richard; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2005)
      There is a growing demand from the media industry, including computer games, virtual reality and simulation, for increasing realism in real-time for their computer generated images. Despite considerable advances in processing ...
    • Courseware Reuse or Courseware to Reuse? 

      Teixeira, José Carlos; Páris, César; Madeira, Joaquim; Lopes, J. Brisson (The Eurographics Association, 2023)
    • Crafting Visual Narratives: A Case Study on Developing an Engaging Visualisation Poster Using U.S. Immigration Data 

      Ogbonda, Ebube Glory; Butcher, Peter W. S.; Roberts, Jonathan C. (The Eurographics Association, 2023)
      This paper presents a design study that elucidates the process of creating an engaging visualisation poster using U.S. immigration data as the focal point. The primary objective is to demonstrate the methodical journey of ...
    • Craniofacial Reconstruction Based on Skull-face Models Extracted from MRI Datasets 

      Salas, Miguel; Maddock, Steve (The Eurographics Association, 2010)
      We present a method for extracting skull and face models from MRI datasets and show how the resulting dataset is used in a craniofacial reconstruction (CFR) system. Datasets for 60 individuals are used to produce a database ...
    • Creating Adaptive and Interactive Stories in Mixed Reality 

      Frau, Vittoria; Serra, Sergio; Spano, Lucio Davide (The Eurographics Association, 2022)
      The following paper proposes the study, the design and the preliminary development of a solution for supporting users without programming experience in creating stories in a Mixed Reality environment. We focus on a Mixed ...
    • Criação Interactiva de Banda Desenhada 

      Lopes, Ricardo Abreu; Fonseca, Manuel J.; Cardoso, Tiago D.; Silva, Nelson F. (The Eurographics Association, 2021)
      A criação interactiva de Banda Desenhada (ou comics), via plataformas na Internet, tem vindo a destacar-se nos ´ultimos anos. Contudo, a variabilidade visual e os mecanismos de reutilização de símbolos que estas plataformas ...
    • Crime Scene Interpretation Through an Augmented Reality Environment 

      Casanova, Andrea; Marsico, Maria De; Ricciardi, Stefano (The Eurographics Association, 2011)
      Despite its potential advantages, gesture based interface usage is currently rather limited due to operational and practical issues, while most proposals aim at replacing mouse and keyboard functionalities for medical/surgical ...
    • Crossmodal Perception in Immersive Environments 

      Allue, Marcos; Serrano, Ana; Bedia, Manuel G.; Masia, Belen (The Eurographics Association, 2016)
      With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
    • Crystal Ball, Virtual Gallery C reation System for Immersive Environments 

      Almeida, Rui Nuno de; Dias, Miguel Sales (The Eurographics Association, 2021)
      This paper presents a concept and a tool suite for authoring, configuring, organizing and displaying 3D virtual galleries, depicting multimedia content, like art, picture, movie or any other kind of media, which are ...
    • A Cultura e a Ciência na Era dos Ambientes Virtuais 

      Teixeira, José C.; Bernardes, Paulo; Diogo, António José; Silva, António F.; Soares, Laurentina; Rodrigues, Rui Sérgio (The Eurographics Association, 2023)
      Neste artigo gostaríamos de evidenciar o papel dos Ambiente Virtuais na Cultura e na Ciência. Para isso recorremos a dois projectos que actualmente estão a decorrer no CCG/ZGDV: O Oceanário Virtual e Santa Clara-a-Velha ...
    • Curvas e Superfícies de Forma Livre: Uma Experiência de Ensino 

      Madeira, Joaquim J. E. R. S. (The Eurographics Association, 2023)
      Um dos ramos de especialização oferecidos pelo Departamento de Matemática da FCTUC aos seus alunos de licenciatura é o de Sistemas e Métodos da Computação Gráfica. Nos últimos três anos do seu curso, e após dois anos de ...
    • A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps 

      Jiménez-Pérez, J. Roberto; Paulano-Godino, Félix; Jiménez-Delgado, Juan J. (The Eurographics Association, 2017)
      The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
    • Curvature-Based Segmentation for Sketch Understanding 

      Zheng, Wentao; Liu, Zhiyu; Sun, Zhengxing (The Eurographics Association, 2006)
      Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ...