Now showing items 23-27 of 27

    • Towards a Scalable High Performance Application Platform for Immersive Virtual Environments 

      Bues, Matthias; Blach, Roland; Stegmaier, Simon; Häfner, Ulrich; Hoffmann, Hilko; Haselberger, Frank (The Eurographics Association, 2001)
      Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high ...
    • Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments 

      Stoev, Stanislav L.; Schmalstieg, Dieter; Straßer, Wolfgang (The Eurographics Association, 2001)
      We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the ...
    • Using Exercise Cycle as a Haptic Input Device in a Virtual Environment 

      Välkkynen, Pasi; Heinilä, Juhani; Lainio, Sari; Lakaniemi, Sami; Väätänen, Antti (The Eurographics Association, 2001)
      Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ...
    • VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality 

      GERMANS, Desmond; SPOELDER, Hans J.W.; RENAMBOT, Luc; BAL, Henri E. (The Eurographics Association, 2001)
      Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ...
    • Volume Rendering in a Virtual Environment 

      Schulze-Döbold, Jürgen; Wössner, Uwe; Walz, Steffen P.; Lang, Ulrich (The Eurographics Association, 2001)
      This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop ...