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Now showing items 21-30 of 44
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
(The Eurographics Association, 2018)
In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ...
Automatic Generation of Web-Based User Studies to Evaluate Depth Perception in Vascular Surface Visualizations
(The Eurographics Association, 2018)
User studies are often required in biomedical visualization application papers in order to provide evidence for the utility of the presented approach. An important aspect is how well depth information can be perceived, as ...
3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image
(The Eurographics Association, 2018)
Herein, we propose a method for three-dimensional (3D) reconstruction of cultural heritage based on deep learning, which we apply to the reliefs of the Buddhist temple heritage of Borobudur Temple, in Indonesia. Some parts ...
Web-based Multi-layered Exploration of Annotated Image-based Shape and Material Models
(The Eurographics Association, 2019)
We introduce a novel versatile approach for letting users explore detailed image-based shape and material models integrated with structured, spatially-associated descriptive information. We represent the objects of interest ...
Virtual Reality Experience of Sarajevo War Heritage
(The Eurographics Association, 2019)
Sarajevo War Tunnel can not be visited any more. It was closed just after the war due to the airport runway security. A small part (20m) can be seen in the Tunnel Museum. The only way to experience passing through this ...
Visualizing Networks of Maya Glyphs by Clustering Subglyphs
(The Eurographics Association, 2018)
Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
(The Eurographics Association, 2019)
Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically ...
How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events
(The Eurographics Association, 2020)
This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...