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Now showing items 101-107 of 107
Global Position Prediction for Interactive Motion Capture
(ACM, 2021)
We present a method for reconstructing the global position of motion capture where position sensing is poor or unavailable. Capture systems, such as IMU suits, can provide excellent pose and orientation data of a capture ...
Recovering Geometric Information with Learned Texture Perturbations
(ACM, 2021)
Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training ...
A functional skeleton transfer
(ACM, 2021)
The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve ...
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control
(ACM, 2021)
We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ...
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
(The Eurographics Association, 2022)
In this work, we recorded brain activity data from participants who viewed 12 affective character animations in virtual reality. Frontal alpha asymmetry (FAA) scores were calculated from electroencephalography (EEG) data ...
Inferring the Routes of Prehistoric Humans
(The Eurographics Association, 2023)
Prehistoric research is in high demand for 3D simulation to help validate hypotheses and enrich knowledge. While previous multidisciplinary studies focused on the reconstruction of ecosystems around excavation sites, this ...
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
(The Eurographics Association, 2023)
With the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the ...