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Now showing items 1-10 of 11
Statistical Simulation of Rigid Bodies
(ACM SIGGRAPH / Eurographics Association, 2009)
We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions ...
Controlling Liquids Using Meshes
(The Eurographics Association, 2012)
We present an approach for artist-directed animation of liquids using multiple levels of control over the simulation, ranging from the overall tracking of desired shapes to highly detailed secondary effects such as dripping ...
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling
(The Eurographics Association, 2012)
We present a data-driven method for learning hair models that enables the creation and animation of many interactive virtual characters in real-time (for gaming, character pre-visualization and design). Our model has a ...
Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Development of geometry data compression techniques in the past years has been limited by the lack of a metric with proven correlation with human perception of mesh distortion. Many algorithms have been proposed, but usually ...
Interactive Rendering of Giga-Particle Fluid Simulations
(The Eurographics Association, 2014)
We describe the design of an interactive rendering system for particle-based fluid simulations comprising hundreds of millions of particles per time step. We present a novel binary voxel representation for particle positions ...
Real-Time Deformation and Fracture in a Game Environment
(ACM SIGGRAPH / Eurographics Association, 2009)
This paper describes a simulation system that has been developed to model the deformation and fracture of solid objects in a real-time gaming context. Based around a corotational tetrahedral finite element method, this ...
Anisotropic Friction for Deformable Surfaces and Solids
(ACM SIGGRAPH / Eurographics Association, 2009)
This paper presents a method for simulating anisotropic friction for deforming surfaces and solids. Frictional contact is a complex phenomenon that fuels research in mechanical engineering, computational contact mechanics, ...
Style Learning and Transferring for Facial Animation Editing
(ACM SIGGRAPH / Eurographics Association, 2009)
Most of current facial animation editing techniques are frame-based approaches (i.e., manually edit one keyframe every several frames), which is ineffective, time-consuming, and prone to editing inconsistency. In this ...
c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources
(The Eurographics Association, 2016)
We introduce c-Space, an approach to automated 4D reconstruction of dynamic real world scenes, represented as time-evolving 3D geometry streams, available to everyone. Our novel technique solves the problem of fusing all ...
Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolutions
(ACM SIGGRAPH / Eurographics Association, 2009)
We propose a novel approach to guiding of Eulerian-based smoke animations through coupling of simulations at different grid resolutions. Specifically we present a variational formulation that allows smoke animations to ...