Now showing items 7-10 of 10

    • A Proposal for a Procedural Terrain Modelling Framework 

      Smelik, Ruben M.; Tutenel, Tim; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2008)
      Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ...
    • Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups 

      Santos, B. Sousa; Dias, P.; Silva, S.; Capucho, L.; Salgado, N.; Lino, F.; Carvalho, V.; Ferreira, C. (The Eurographics Association, 2008)
      We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ...
    • A User Guidance Approach for Passive Haptic Environments 

      Steinicke, Frank; Welzel, Hanno; Bruder, Gerd; Hinrichs, Klaus (The Eurographics Association, 2008)
      Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ...
    • Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality 

      Makita, Koji; Kanbara, M.; Yokoya, N. (The Eurographics Association, 2008)
      This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ...