Browsing VE2008Posters by Title
Now showing items 5-10 of 10
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Improvement Rendering of Web3D Using the Shading Language
(The Eurographics Association, 2008)Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ... -
Intuitive Navigation in Virtual Environments
(The Eurographics Association, 2008)We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation ... -
A Proposal for a Procedural Terrain Modelling Framework
(The Eurographics Association, 2008)Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ... -
Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups
(The Eurographics Association, 2008)We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ... -
A User Guidance Approach for Passive Haptic Environments
(The Eurographics Association, 2008)Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ... -
Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality
(The Eurographics Association, 2008)This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ...