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Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
(The Eurographics Association, 2016)
In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered ...
Interactive GPU-based Image Deformation for Mobile Devices
(The Eurographics Association, 2016)
Interactive image deformation is an important feature of modern image processing pipelines. It is often used to create caricatures and animation for input images, especially photos. State-of-the-art image deformation ...
Selective Rasterized Ray-traced Reflections on the GPU
(The Eurographics Association, 2016)
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally expensive than classic rasterization. Rasterized ray-tracing methods can accelerate ray-tracing by ...
Design and Fabrication of Grid-shells Mockups
(The Eurographics Association, 2016)
Statics Aware Voronoi Grid-shells have been recently introduced in the Architectural Geometry field. These are innovative gridshells endowed with a polygonal topology, whose geometry is structurally optimized by means of ...
MLCut: Exploring Multi-Level Cuts in Dendrograms for Biological Data
(The Eurographics Association, 2016)
Choosing a single similarity threshold for cutting dendrograms is not sufficient for performing hierarchical clustering analysis of heterogeneous data sets. In addition, alternative automated or semi-automated methods that ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...
Low Cost Handheld 3D Scanning for Architectural Elements Acquisition
(The Eurographics Association, 2016)
3D scanning has gone a long way since its first appearance in cultural heritage digitization and modeling. In the recent years some new low cost, fast, accurate emerging technologies are flooding the market. Envisioning ...
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
(The Eurographics Association, 2016)
Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations ...
Ordering Triangles in Triangulated Terrains Over Regular Grids
(The Eurographics Association, 2016)
In this work we report on a set of rules to visit triangles in triangulated height fields defined over regular grids in a back-to- front order with respect to an arbitrary viewpoint. With the viewpoint, we associate an ...
Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials
(The Eurographics Association, 2016)
We propose Anisotropic MatCap, a simple data structure based on a small volumetric texture that is able to represent, under a fixed lighting, the behavior of anisotropic materials. The data structure is designed to allow ...