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    Selective Rasterized Ray-traced Reflections on the GPU

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    Date
    2016
    Author
    Kastrati, Mattias Frid
    Goswami, Prashant
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    Abstract
    Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally expensive than classic rasterization. Rasterized ray-tracing methods can accelerate ray-tracing by taking advantage of the massive parallelization available in the rasterization pipeline on the GPU. In this paper, we propose a selective rasterized raytracing method that optimizes the rasterized ray-tracing by selectively allocating computational resources to reflective regions in the image. Our experiments suggest that the method can speed-up the computation by up to 4 times and also reduce the memory footprint by almost 66% without affecting the image quality. We demonstrate the effectiveness of our method using complex scenes and animations.
    BibTeX
    @inproceedings {10.2312:stag.20161363,
    booktitle = {Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference},
    editor = {Giovanni Pintore and Filippo Stanco},
    title = {{Selective Rasterized Ray-traced Reflections on the GPU}},
    author = {Kastrati, Mattias Frid and Goswami, Prashant},
    year = {2016},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {978-3-03868-026-0},
    DOI = {10.2312/stag.20161363}
    }
    URI
    http://dx.doi.org/10.2312/stag.20161363
    https://diglib.eg.org:443/handle/10.2312/stag20161363
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA