Search
Now showing items 1-10 of 40
Towards an Automatic 3D Patterns Classification: the GRAVITATE Use Case
(The Eurographics Association, 2018)
When cataloging archaeological fragments, decorative patterns are an indicator of the stylistic canon an object belongs to. In this paper we address a quantitative classification of the decorative pattern elements that ...
Developing and Maintaining a Web 3D Viewer for the CH Community: an Evaluation of the 3DHOP Framework
(The Eurographics Association, 2018)
3DHOP (3D Heritage On-line Presenter) has been released 4 years ago, as an open-source framework for the creation of interactive visualization of 3D content on the web, aimed at the CH field. Transforming a research tool ...
An Image-based Approach for Detecting Faces Carved in Heritage Monuments
(The Eurographics Association, 2018)
Heritage monuments such as columns, memorials and buildings are typically carved with a variety of visual features, including figural content, illustrating scenes from battles or historical narratives. Understanding such ...
Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage
(The Eurographics Association, 2018)
Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ...
Shape Analysis Techniques for the Ayia Irini Case Study
(The Eurographics Association, 2018)
The typical approach for archaeological analysis is mainly qualitative and, as such, subjective. Even when some measures are reported in the documentation of artefacts, they are often approximate or ambiguous. Conversely, ...
Proxy Painting
(The Eurographics Association, 2018)
For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts
(The Eurographics Association, 2018)
3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Improving Marker-Based Tracking for Augmented Reality in Underwater Environments
(The Eurographics Association, 2018)
Underwater sites are a challenging environment for augmented reality. Images taken under water are degraded in several ways, most importantly they are affected by unbalanced colors due to uneven absorption of light in each ...
VR Video Storytelling for Intangible Cultural Heritage Preservation
(The Eurographics Association, 2018)
Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...