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Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
(The Eurographics Association, 2020)
The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ...
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
(The Eurographics Association, 2017)
Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ...
Digitising Ivory Artefacts at the National History Museum in Brazil
(The Eurographics Association, 2017)
The advantages of digitisation technologies, such as 3D scanning, photogrammetry and 3D modelling, for the documentation and dissemination of cultural heritage artefacts is well understood by researchers. Nevertheless, ...
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences
(The Eurographics Association, 2017)
The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
Granitic Recumbent Statue Reproduction by a Seven Axes Robotic Milling Machine
(The Eurographics Association, 2018)
Facing the sea, the rocks sculpted by the "Abbé Fouré" at the "Pointe du Christ" and the "Pointe de la Haie" in Rothéneuf (Brittany, France) attract many visitors. Winds, rains and sea spray erode each day a little more ...
Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry
(The Eurographics Association, 2018)
A critical and challenging aspect for the study of Cultural Heritage (CH) assets is related to the characterization of the materials that compose them and to the variation of these materials with time. In this paper, we ...
A Configurable Design Approach for Virtual Museums
(The Eurographics Association, 2018)
Virtual Museums (VM) are widely used to preserve and to disseminate cultural heritage to the audience, due to the existing evidence that they can enhance the interest on cultural heritage content, while reinforcing motivation ...
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts
(The Eurographics Association, 2018)
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau
(The Eurographics Association, 2019)
Digitally fabricated artefacts or 3D replicas have the potential to enrich the interpretation of cultural assets by enhancing visitors' engagement with collections. However, it is still not well understood how replicas ...
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
(The Eurographics Association, 2021)
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ...