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Now showing items 11-20 of 20
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
Evaluation of Virtual Reality Tracking Systems Underwater
(The Eurographics Association, 2019)
The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real ...
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network
(The Eurographics Association, 2020)
The electrostatic tactile display could render the tactile feeling of different haptic texture surfaces by generating the frictional force through voltage modulation when a finger is sliding on the display surface. However, ...
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award
(The Eurographics Association, 2021)
Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ...
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
(The Eurographics Association, 2021)
We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ...
Compelling AR Earthquake Simulation with AR Screen Shaking
(The Eurographics Association, 2021)
Many countries around the world suffer losses from earthquake disasters. To reduce the injury of individuals, safety training is essential to raise people's preparedness. To conduct virtual training, previous work uses ...
Could you Relax in an Artistic Co-creative Virtual Reality Experience?
(The Eurographics Association, 2022)
Our work contributes to the design and study of artistic collaborative virtual environments through the presentation of immersive and interactive digital artwork installation and the evaluation of the impact of the experience ...
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
(The Eurographics Association, 2022)
In this work, we recorded brain activity data from participants who viewed 12 affective character animations in virtual reality. Frontal alpha asymmetry (FAA) scores were calculated from electroencephalography (EEG) data ...
Progressive Tearing and Cutting of Soft-bodies in High-performance Virtual Reality
(The Eurographics Association, 2022)
We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a deformable rigged and soft-body mesh model ...
Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning
(The Eurographics Association, 2022)
Distractions can cause students to miss out on critical information in educational Virtual Reality (VR) environments. Our work uses generalized features (angular velocities, positional velocities, pupil diameter, and eye ...