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Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
(The Eurographics Association, 2018)
This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ...
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)
Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
HTC Vive Pro Time Performance Benchmark for Scientific Research
(The Eurographics Association, 2018)
Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives
(The Eurographics Association, 2018)
This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During ...
Archives of Thrill: The V-Armchair Experience
(The Eurographics Association, 2017)
Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)
Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)
Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
(The Eurographics Association, 2017)
Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
(The Eurographics Association, 2017)
Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...