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Now showing items 11-20 of 231
Remote View-Dependent Rendering
(The Eurographics Association, 2001)
In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server ...
Spotlight Interest Management for Distributed Virtual Environments
(The Eurographics Association, 2008)
This paper presents a novel refinement to visual attention-based interest management in distributed virtual environments (VEs). It is suggested that in the context of a desktop VE where only limited immersion occurs, using ...
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
(The Eurographics Association, 2001)
Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ...
A New View Management Method for Wearable Augmented Reality Systems - Emphasizing the User-viewed Object and the Corresponding Annotation -
(The Eurographics Association, 2006)
This paper describes a new view management method for annotation overlay using augmented reality(AR) systems. The proposed method emphasizes the user-viewed object and the corresponding annotation in order to present links ...
Haptic Rendering of Complex Force Fields
(The Eurographics Association, 2003)
With a particular focus in scientific applications, we propose a method of haptic rendering of virtual environments which require rather complex calculations to evaluate their behaviour. Therefore it is not possible to ...
Medical Augmented Reality based on Commercial Image Guided Surgery
(The Eurographics Association, 2004)
Utilizing augmented reality for applications in medicine has been a topic of intense research for several years. A number of challenging tasks need to be addressed when designing a medical AR system. These include the ...
Distributed Software-Based Volume Visualization in a Virtual Environment
(The Eurographics Association, 2005)
In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques ...
Fast Continuous Collision Detection among Deformable Models using Graphics Processors
(The Eurographics Association, 2006)
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path ...
An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object
(The Eurographics Association, 2001)
Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space are evaluated with respect to how well they can be used to perform four-dimensional ...
Collision Detection and Tissue Modeling in a VR-Simulator for Eye Surgery
(The Eurographics Association, 2002)
This paper gives a survey of techniques for tissue interaction and discusses their application in the context of the intra-ocular training system EyeSi. As key interaction techniques collision detection and soft tissue ...