Now showing items 17-36 of 242

    • Cache-Efficient Parallel Isosurface Extraction for Shared Cache Multicores 

      Tchiboukdjian, Marc; Danjean, Vincent; Raffin, Bruno (The Eurographics Association, 2010)
      This paper proposes to revisit isosurface extraction algorithms taking into consideration two specific aspects of recent multicore architectures: their intrinsic parallelism associated with the presence of multiple computing ...
    • Case Study of Multithreaded In-core Isosurface Extraction Algorithms 

      Zhang, Huijuan; Newman, Timothy S.; Zhang, Xiang (The Eurographics Association, 2004)
      A comparative, empirical study of the computational performance of multithreading strategies for Marching Cubes isosurface extraction is presented. Several representative data-centric strategies are considered. Focus is ...
    • The Challenges of Commodity-Based Visualization Clusters 

      Klosowski, J. T. (The Eurographics Association, 2006)
      The performance of commodity computer components continues to increase dramatically. Processors, internal I/O buses, graphics cards, and network adapters have all exhibited significant improvements without significant ...
    • Clustered Pre-convolved Radiance Caching 

      Rehfeld, Hauke; Zirr, Tobias; Dachsbacher, Carsten (The Eurographics Association, 2014)
      We present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface ...
    • Collaborative High-fidelity Rendering over Peer-to-peer Networks 

      Bugeja, Keith; Debattista, Kurt; Spina, Sandro; Chalmers, Alan (The Eurographics Association, 2014)
      Due to the computational expense of high-fidelity graphics, parallel and distributed systems have frequently been employed to achieve faster rendering times. The form of distributed computing used, with a few exceptions ...
    • Contour Tree Depth Images For Large Data Visualization 

      Biedert, Tim; Garth, Christoph (The Eurographics Association, 2015)
      High-fidelity simulation models on large-scale parallel computer systems can produce data at high computational throughput, but modern architectural trade-offs make full persistent storage to the slow I/O subsystem ...
    • Cross-Node Occlusion in Sort-Last Volume Rendering 

      Marchesin, Stéphane; Ma, Kwan-Liu (The Eurographics Association, 2010)
      In the field of parallel volume rendering, occlusion is a concept which is already widely exploited in order to improve performance. However, when one moves to larger datasets the use of parallelism becomes a necessity, ...
    • Cross-Segment Load Balancing in Parallel Rendering 

      Erol, Fatih; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2011)
      With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors keep being challenged with bigger amount of ...
    • CUDASA: Compute Unified Device and Systems Architecture 

      Strengert, Magnus; Müller, Christoph; Dachsbacher, Carsten; Ertl, Thomas (The Eurographics Association, 2008)
      We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ...
    • Data Mining Tornadogenesis Precursors 

      Foss, Greg; McGovern, Amy; Potvin, Corey; Abram, Greg; Bowen, Anne; Hulkoti, Neena; Kaul, Arnav (The Eurographics Association, 2016)
      We investigate the value of 3-D visualization to data mining techniques for identifying tornadogenesis precursors in supercell thunderstorm simulations. We've found results will assist defining storm objects extracted and ...
    • Data-Parallel Hierarchical Link Creation for Radiosity 

      Meyer, Quirin; Eisenacher, Christian; Stamminger, Marc; Dachsbacher, Carsten (The Eurographics Association, 2009)
      The efficient simulation of mutual light exchange for radiosity-like methods has been demonstrated on GPUs. However, those approaches require a suitable set of links and hierarchical data structures, prepared in an expensive ...
    • Data-Parallel Mesh Connected Components Labeling and Analysis 

      Harrison, Cyrus; Childs, Hank; Gaither, Kelly P. (The Eurographics Association, 2011)
      We present a data-parallel algorithm for identifying and labeling the connected sub-meshes within a domaindecomposed 3D mesh. The identification task is challenging in a distributed-memory parallel setting because connectivity ...
    • A Decomposition Approach for Optimizing Large-Scale Parallel Image Composition on Multi-Core MPP Systems 

      Nonaka, Jorji; Ono, Kenji (The Eurographics Association, 2009)
      In recent years, multi-core processor architecture has emerged as the predominant hardware architecture for high performance computing (HPC) systems. In addition, computational nodes based on SMP (symmetric multiprocessing) ...
    • Dense Texture Flow Visualization using Data-Parallel Primitives 

      Kim, Mark; Klasky, Scott; Pugmire, David (The Eurographics Association, 2018)
      Recent trends in supercomputing towards massively threaded on-node processors to increase performance has also introduced fragmented software support. In response to this changing landscape, new scientific visualization ...
    • Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data 

      Zellmann, Stefan; Wald, Ingo; Sahistan, Alper; Hellmann, Matthias; Usher, Will (The Eurographics Association, 2022)
      We describe a systematic approach for rendering time-varying simulation data produced by exa-scale simulations, using GPU workstations. The data sets we focus on use adaptive mesh refinement (AMR) to overcome memory bandwidth ...
    • Design and Implementation of A Large-scale Hybrid Distributed Graphics System 

      Yang, Jian; Shi, Jiaoying; Jin, Zhefan; Zhang, Hui (The Eurographics Association, 2002)
      Although modern graphics hardware has strong capability to render millions of triangles within a second, huge scenes are still unable to be rendered in real-time. Lots of parallel and distributed graphics systems are ...
    • Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels 

      Biedert, Tim; Sohns, Jan-Tobias; Schröder, Simon; Amstutz, Jefferson; Wald, Ingo; Garth, Christoph (The Eurographics Association, 2018)
      Particle-based simulation models have assumed a significant role in the numerical computation of high-fidelity transient flow and continuum mechanical problems. However, direct visualization of surfaces from particle data ...
    • Direct Send Compositing for Parallel Sort-Last Rendering 

      Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2007)
      In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization ...
    • Distributed Collaborative Data Analysis with Heterogeneous Visualisation Systems 

      Duessel, Thomas; Zilken, Herwig; Frings, W.; Eickermann, T.; Gerndt, A.; Wolter, Marc; Kuhlen, Torsten (The Eurographics Association, 2007)
      A system for the distributed, collaborative online visualisation in heterogeneous visualisation environments was developed and tested in the application project KoDaVis, which is part of the german optical network testbed ...
    • Distributed Force-Directed Graph Layout and Visualization 

      Mueller, Christopher; Gregor, Douglas; Lumsdaine, Andrew (The Eurographics Association, 2006)
      While there exist many interactive tools for the visualization of small graphs and networks, these tools do not address the fundamental problems associated with the visualization of large graphs. In particular, larger ...