Now showing items 134-153 of 242

    • Optimal Multi-Image Processing Streaming Framework on Parallel Heterogeneous Systems 

      Ha, Linh K.; Krüger, Jens; Comba, Joao; Joshi, Sarang; Silva, Cláudio T. (The Eurographics Association, 2011)
      Atlas construction is an important technique in medical image analysis that plays a central role in understanding the variability of brain anatomy. The construction often requires applying image processing operations to ...
    • Optimized Visualization for Tiled Displays 

      Lorenz, Mario; Brunnett, Guido (The Eurographics Association, 2006)
      In this paper we present new functionality we added to the Chromium framework. When driving tiled displays using a sort-first configuration based on the Tilesort stream procession unit (SPU) the performance bottlenecks are ...
    • Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems 

      Müller, C.; Strengert, M.; Ertl, T. (The Eurographics Association, 2006)
      In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total ...
    • Out-of-Core Framework for QEM-based Mesh Simplification 

      Ozaki, Hiromu; Kyota, Fumihito; Kanai, Takashi (The Eurographics Association, 2015)
      In mesh simplification, in-core based methods using Quadric Error Metric (QEM), which apply a sequence of edge-collapse operations, can generate high-quality meshes while preserving shape features. However, these methods ...
    • An Out-of-core Method for Computing Connectivities of Large Unstructured Meshes 

      Ueng, Shyh-Kuang; Sikorski, K. (The Eurographics Association, 2002)
      Adjacency graphs of meshes are important for visualizing or compressing unstructured scientific data. However, calculating adjacency graphs requires intensive memory space. For large data sets, the calculation becomes very ...
    • Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays 

      Correa, Wagner T.; Klosowski, James T.; Silva, Claudio T. (The Eurographics Association, 2002)
      We present a sort-first parallel system for out-of-core rendering of large models on cluster-based tiled displays. The system is able to render igh-resolution images of large models at interactive frame rates using ...
    • Packet-Oriented Streamline Tracing on Modern SIMD Architectures 

      Hentschel, Bernd; Göbbert, Jens Henrik; Klemm, Michael; Springer, Paul; Schnorr, Andrea; Kuhlen, Torsten W. (The Eurographics Association, 2015)
      The advection of integral lines is an important computational kernel in vector field visualization. We investigate how this kernel can profit from vector (SIMD) extensions in modern CPUs. As a baseline, we formulate a ...
    • Parallel Compositing of Volumetric Depth Images for Interactive Visualization of Distributed Volumes at High Frame Rates 

      Gupta, Aryaman; Incardona, Pietro; Brock, Anton; Reina, Guido; Frey, Steffen; Gumhold, Stefan; Günther, Ulrik; Sbalzarini, Ivo F. (The Eurographics Association, 2023)
      We present a parallel compositing algorithm for Volumetric Depth Images (VDIs) of large three-dimensional volume data. Large distributed volume data are routinely produced in both numerical simulations and experiments, yet ...
    • Parallel Computational Steering and Analysis for HPC Applications using a ParaView Interface and the HDF5 DSM Virtual File Driver 

      Biddiscombe, John; Soumagne, Jerome; Oger, Guillaume; Guibert, David; Piccinali, Jean-Guillaume (The Eurographics Association, 2011)
      We present a framework for interfacing an arbitrary HPC simulation code with an interactive ParaView session using the HDF5 parallel IO library as the API. The implementation allows a flexible combination of parallel ...
    • Parallel Gradient Domain Processing of Massive Images 

      Philip, Sujin; Summa, Brian; Bremer, Peer-Timo; Pascucci, Valerio (The Eurographics Association, 2011)
      Gradient domain processing remains a particularly computationally expensive technique even for relatively small images. When images become massive in size, giga or terapixel, these problems become particularly troublesome ...
    • Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures 

      Keckeisen, M.; Blochinger, W. (The Eurographics Association, 2004)
      We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient parallel processing of irregularly structured ...
    • Parallel In Situ Coupling of Simulation with a Fully Featured Visualization System 

      Whitlock, Brad; Favre, Jean M.; Meredith, Jeremy S. (The Eurographics Association, 2011)
      There is a widening gap between compute performance and the ability to store computation results. Complex scientific codes are the most affected since they must save massive files containing meshes and fields for offline ...
    • Parallel Longest Common Subsequence using Graphics Hardware 

      Kloetzli, John; Strege, Brian; Decker, Jonathan; Olano, Marc (The Eurographics Association, 2008)
      We present an algorithm for solving the Longest Common Subsequence problem using graphics hardware accel- eration. We identify a parallel memory access pattern which enables us to run efficiently on multiple layers of ...
    • Parallel Mesh Clustering 

      Chiosa, Iurie; Kolb, Andreas; Cuntz, Nicolas; Lindner, Marvin (The Eurographics Association, 2009)
      Fast and qualitative clustering of large polygonal surface meshes still remains one of the most demanding fields in mesh processing. Because existing clustering algorithms are very time-consuming, the use of parallel ...
    • Parallel Methodologies for a Micropolygon Renderer 

      Bolstad, Mark A. (The Eurographics Association, 2014)
      This paper compares the performance of three different methodologies for a multi-threaded micropolygon-based renderer. We extend the REYES [AG99] algorithm for multi-threaded rendering, which we call CASCADE. CASCADE ...
    • Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing 

      Wang, Chaoli; Gao, Jinzhu; Shen, Han-Wei (The Eurographics Association, 2004)
      We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multiresolution wavelet tree. To eliminate the ...
    • Parallel Particle Rendering: a Performance Comparison between Chromium and Aura 

      Schaaf, Tom van der; Koutek, Michal; Bal, Henri (The Eurographics Association, 2006)
      In the fields of high performance computing and distributed rendering, there is a great need for a flexible and scalable architecture that supports coupling of parallel simulations to commodity visualization clusters. The ...
    • Parallel Performance Optimization of Large-Scale Unstructured Data Visualization for the Earth Simulator 

      Chen, L.; Fujishiro, I.; Nakajima, K. (The Eurographics Association, 2002)
      This paper describes some efficient parallel performance optimization strategies for large-scale unstructured data visualization on SMP cluster machines including the Earth Simulator in Japan. The three-level hybrid ...
    • Parallel Progressive Mesh Editing 

      Derzapf, Evgenij; Grund, Nico; Guthe, Michael (The Eurographics Association, 2014)
      Highly detailed models are commonly used in computer games and other interactive rendering applications. Intuitive editing methods are thus also required in addition to rendering algorithms. Progressive meshes are often ...
    • Parallel Reflective Symmetry Transformation for Volume Data 

      Hong, Yuan; Shen, Han-Wei (The Eurographics Association, 2007)
      Many volume data possess symmetric features that can be clearly observed, for example, those existed in diffusion tensor image data sets. The exploitations of symmetries for volume data sets, however, are relatively limited ...