Now showing items 37-56 of 242

    • Distributed OpenGL Rendering in Network Bandwidth Constrained Environments 

      Neal, Braden; Hunkin, Paul; McGregor, Antony (The Eurographics Association, 2011)
      Display walls made from multiple monitors are often used when very high resolution images are required. To utilise a display wall, rendering information must be sent to each computer that the monitors are connect to. The ...
    • Distributed rendering of interactive soft shadows 

      Isard, M.; Shand, M.; Heirich, A. (The Eurographics Association, 2002)
      Recently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces ...
    • Distributed Visualization of Complex Black Oil Reservoir Models 

      Abraham, Frederico; Celes, Waldemar (The Eurographics Association, 2009)
      Recent accomplishments in the computer simulation of black oil reservoirs have created a demand for the visualization of very large models. In this paper, we present a distributed system for the rendering of such models. ...
    • Dynamic Grid Refinement for Fluid Simulations on Parallel Graphics Architectures 

      Ament, Marco; Straßer, Wolfgang (The Eurographics Association, 2009)
      We present a physically-based fluid simulation with dynamic grid refinement on parallel SIMD graphics hardware. The irregular and dynamic structure of an adaptive grid requires sophisticated memory access patterns as well ...
    • Dynamic I/O Budget Reallocation For In Situ Wavelet Compression 

      Marsaglia, Nicole J.; Li, Shaomeng; Belcher, Kristi; Larsen, Matthew; Childs, Hank (The Eurographics Association, 2019)
      In situ wavelet compression is a potential solution for enabling post hoc visualization on supercomputers with slow I/O systems. While this in situ compression is typically accomplished by allocating an equal storage budget ...
    • Dynamic Load Balancing for Parallel Volume Rendering 

      Marchesin, Stéphane; Mongenet, Catherine; Dischler, Jean-Michel (The Eurographics Association, 2006)
      Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level ...
    • Dynamic Regions of Interest for Interactive Flow Exploration 

      Wolter, Marc; Bischof, C.; Kuhlen, Torsten (The Eurographics Association, 2007)
      Virtual Reality (VR) provides a useful tool for understanding complex, unsteady flow phenomena. The user can directly interact with the data and therefore benefits from a spatial coherence of action and result. However, ...
    • Dynamic Scheduling for Large-Scale Distributed-Memory Ray Tracing 

      Navrátil, Paul A.; Fussell, Donald S.; Lin, Calvin; Childs, Hank (The Eurographics Association, 2012)
      Ray tracing is an attractive technique for visualizing scientific data because it can produce high quality images that faithfully represent physically-based phenomena. Its embarrassingly parallel reputation makes it a ...
    • Dynamic Work Packages in Parallel Rendering 

      Steiner, David; Paredes, Enrique G.; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2016)
      Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
    • Dynamically Scheduled Region-Based Image Compositing 

      Grosset, A. V. Pascal; Knoll, Aaron; Hansen, Charles (The Eurographics Association, 2016)
      Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
    • EAVL: The Extreme-scale Analysis and Visualization Library 

      Meredith, Jeremy S.; Ahern, Sean; Pugmire, Dave; Sisneros, Robert (The Eurographics Association, 2012)
      Analysis and visualization of the data generated by scientific simulation codes is a key step in enabling science from computation. However, a number of challenges lie along the current hardware and software paths to ...
    • Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction 

      Gribble, Christiaan Paul (The Eurographics Association, 2020)
      Iterative reconstruction techniques in X-ray computed tomography converge to a result by successively refining increasingly accurate estimates. Compared to alternative approaches, iterative reconstruction imposes significant ...
    • Efficient I/O for Parallel Visualization 

      Fogal, Thomas; Krüger, Jens (The Eurographics Association, 2011)
      While additional cores and newer architectures, such as those provided by GPU clusters, steadily increase available compute power, memory and disk access has not kept pace, and most believe this trend will continue. It is ...
    • Efficient Parallel Implementations for Surface Subdivision 

      Padrón, E. J.; Amor, M.; Bóo, M.; Doallo, R. (The Eurographics Association, 2002)
      Achieving an efficient surface subdivision is an important issue today in computer graphics, geometric modeling, and scientific visualization. In this paper we present two parallel versions of the Modified Butterfly ...
    • Efficient Point Merging Using Data Parallel Techniques 

      Yenpure, Abhishek; Childs, Hank; Moreland, Kenneth (The Eurographics Association, 2019)
      We study the problem of merging three-dimensional points that are nearby or coincident. We introduce a fast, efficient approach that uses data parallel techniques for execution in various shared-memory environments. Our ...
    • Efficient Sphere Rendering Revisited 

      Gralka, Patrick; Reina, Guido; Ertl, Thomas (The Eurographics Association, 2023)
      Glyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a ...
    • An Efficient System for Collaboration in Tele-Immersive Environments 

      Jensen, N.; Olbrich, S.; Pralle, H.; Raasch, S. (The Eurographics Association, 2002)
      The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D ...
    • EG PGV 2017: Frontmatter 

      Telea, Alexandru; Bennett, Janine (Eurographics Association, 2017)
    • EGPGV 2016: Frontmatter 

      Enrico Gobbetti; Wes Bethel (Eurographics Association, 2016)
    • EGPGV 2018: Frontmatter 

      Childs, Hank; Cucchietti, Fernando (The Eurographics Association, 2018)